Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
25 lines
990 B
C++
25 lines
990 B
C++
//=======================================================================//
|
|
// File: debug2on.hpp //
|
|
// Project: Architecture //
|
|
// Author: J.M. Albertson //
|
|
// 4-12-95 CPB added Str_Cat macro //
|
|
//-----------------------------------------------------------------------//
|
|
// Copyright (C) 1994, Virtual World Entertainments, All Rights reserved //
|
|
// PROPRIETARY AND CONFIDENTIAL //
|
|
//=======================================================================//
|
|
|
|
#if !defined(OLD_DEBUG_LEVEL)
|
|
# error Cannot revert to old debug level!
|
|
#else
|
|
# if OLD_DEBUG_LEVEL>=3
|
|
# include "debug3on.hpp"
|
|
# elif OLD_DEBUG_LEVEL==2
|
|
# include "debug2on.hpp"
|
|
# elif OLD_DEBUG_LEVEL==1
|
|
# include "debug1on.hpp"
|
|
# else
|
|
# include "debugoff.hpp"
|
|
# endif
|
|
#endif
|
|
|