Files
TeslaRel410/CODE/RP/RP/RUNNER.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

95 lines
2.9 KiB
C++

//===========================================================================//
// File: runner.hh //
// Project: Red Planet //
// Contents: Runner Implementation for Martian football //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 05/09/95 JM Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(RUNNER_HPP)
# define RUNNER_HPP
# if !defined(RPPLAYER_HPP)
# include <rpplayer.hpp>
# endif
//##########################################################################
//########################### Runner ################################
//##########################################################################
class Runner:
public RPPlayer
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static Derivation ClassDerivations;
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Message Support
//
private:
static const HandlerEntry MessageHandlerEntries[];
protected:
static MessageHandlerSet MessageHandlers;
public:
void
ScoreZoneReplyMessageHandler(ScoreZone__ReplyMessage *message);
void
ScoreMessageHandler(ScoreMessage *message);
void
VehicleDeadMessageHandler(VehicleDeadMessage *message);
void
DropZoneReplyMessageHandler(DropZone__ReplyMessage *message);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Model Support
//
public:
typedef void
(Runner::*Performance)(Scalar time_slice);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
Time
dropZonePenaltyOver;
Scalar
scoreMultiplier;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
Runner(
MakeMessage *creation_message,
SharedData &shared_data = DefaultData
);
~Runner() {}
Logical
TestInstance() const;
static Runner*
Make(MakeMessage *creation_message);
void
AddOffensivePlayer(OffensivePlayer &offensive_player);
};
#endif