Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
23 lines
601 B
Plaintext
23 lines
601 B
Plaintext
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# Destroyed Internal Audio Script
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###################################################################
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#
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###################################################################
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# Destroyed component
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###################################################################
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#
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[AudioStateTrigger]
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subsystem=MechSubsystem
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attribute=SimulationState
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audio_component=SubsystemDestroyedSequence
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trigger_state=MechSubsystem::Destroyed
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inverse_trigger=False
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control_ID=StartAudioControlID
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control_value=0.0
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dump_value=False
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