Files
TeslaRel410/CONTENT/BT/AUDIO/ERSCMP.SCP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

49 lines
1.5 KiB
Plaintext

#
###################################################################
# Extended Range Small Laser Audio Script
###################################################################
#
[macro]
LaserFireResource=LaserCFire01
LaserFirePitchOffset=200
LaserFireComponent=ERSLaserFireComponent
LaserFireIndex=LaserCFireIndex
LaserFireResourceSelect=ERSLaserFireResourceSelect
LaserFireSampleAndHold=ERSLaserFireSampleAndHold
#
LaserSustainResource=LaserCSustain01
LaserSustainComponent=ERSLaserSustainComponent
LaserSustainIndex=LaserCSustainIndex
LaserSustainResourceSelect=ERSLaserSustainResourceSelect
LaserSustainSampleAndHold=ERSLaserSustainSampleAndHold
#
LaserReleaseResource=LaserARelease01
LaserReleaseComponent=ERSLaserReleaseComponent
LaserReleaseIndex=LaserAReleaseIndex
LaserReleaseResourceSelect=ERSLaserReleaseResourceSelect
LaserReleaseSampleAndHold=ERSLaserReleaseSampleAndHold
#
LaserChargeResource=LaserACharge01
LaserChargeComponent=ERSLaserChargeComponent
LaserChargeIndex=LaserAChargeIndex
LaserChargeResourceSelect=ERSLaserChargeResourceSelect
LaserChargeSampleAndHold=ERSLaserChargeSampleAndHold
#
LaserLoadedComponent=ERSLaserLoadedComponent
LaserLoadedSequence=ERSLaserLoadedSequence
#
LaserTriggerDuringLoadResource=TriggerDuringLoad01
LaserTriggerDuringLoadComponent=ERSLaserTriggerDuringLoadComponent
#
LaserMisfireResource=LaserAMisfire01
LaserMisfireComponent=ERSLaserMisfireComponent
#
LaserSeekLevelResource=BasicBeep02
LaserSeekLevelComponent=ERSLaserSeekLevelComponent
[include]
file=audio\lsrcmp.scp