Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
30 lines
414 B
Plaintext
30 lines
414 B
Plaintext
[object]
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gatfile=gauge.gat
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[lods]
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level0=3000
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level1=10000
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[vertices]
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v0=50, 0, -7
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v1=35, 0, -7
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v2=35, 0, -33
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v3=50, 0, -33
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v4=50, 0, 33
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v5=35, 0, 33
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v6=35, 0, 7
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v7=50, 0, 7
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v8=50, 0, 50
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v9=-50, 0, 50
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v10=-50, 0, -50
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v11=50, 0, -50
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[level0]
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linelist=a_bay v0 v1 v2 v3 v0
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linelist=a_bay v4 v5 v6 v7 v4
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linelist=a_hanger v8 v9 v10 v11 v8
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[level1]
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linelist=a_hanger v8 v9 v10 v11 v8
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