Files
TeslaRel410/CONTENT/BT/VIDEO/DTRKBOOM.PFX
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

33 lines
1.1 KiB
Plaintext

btfx:firesmoke4_scr_tex
0x30000674 10 0.5 16
0 1 0 2
150 30 150 -300 -60 -300
3.5 2.0 10 10 -1 0
2.5 2.5 2.5 -5 -10 -5
7 3
2.00 0.70 0.20 2.00 0.00 0.00 0.00 0.00
1.00 0.30 0.00 1.00 0.00 0.00 0.00 0.00
0.0 -0.20 -0.50 -0.50 0.00 0.00 0.00 0.00
0.0 0.00 0.00 -2.00 0.00 0.00 0.00 0.00
10 1
1.5 0.5
format of psfx file is (NO BLANK LINES UNTIL END!)
%s texture
%d identifier %d maximum_issue %f release_period %f rate
%f px %f py %f pz %f pv
%f velx %f vely %f velz %f velxv %f velyv %f velzv
%f rad %f radv %f exp %f expv %f dexp %f dexpv
%f accelx %f accely %f accelz %f accelxv %f accelyv %f accelzv
%f atten %f attenv
%f sRi %f sGi %f sBi %f sAi %f sRiv %f sGiv %f sBiv %f sAiv
%f sRo %f sGo %f sBo %f sAo %f sRov %f sGov %f sBov %f sAov
%f eRi %f eGi %f eBi %f eAi %f eRiv %f eGiv %f eBiv %f eAiv
%f eRo %f eGo %f eBo %f eAo %f eRov %f eGov %f eBov %f eAov
%f color_warp %f alpha_warp
%f duration %f durationv
NOTE top 4 bits of identifier control immunity
next 4 bits set 'do dots' if any bits are set
see sparks.pfx for a dotty one