Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
14 lines
221 B
Plaintext
14 lines
221 B
Plaintext
[door1]
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Type=DoorClassID
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TravelTime=13.0
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DeadTime=800.0
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MotionExtent=-25.0 0.0 0.0
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Collision=dr1_cv.sld
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[door2]
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Type=DoorClassID
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TravelTime=13.0
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DeadTime=800.0
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MotionExtent=25.0 0.0 0.0
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Collision=dr2_cv.sld
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