Files
TeslaRel410/sda4/RPLIVE/AUDIO/SCORING.SCP
T
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

167 lines
3.5 KiB
Plaintext

#
#------------------------------------------------------------------
# VTV Scoring Script
#------------------------------------------------------------------
#
#
#------------------------------------------------------------------
# AudioRenderTypes
#
# TransientAudioRenderType = 0
# SustainedAudioRenderType = 1
#
#------------------------------------------------------------------
# AudioSourcePriority
#
# MinAudioSourcePriority = 0
# LowAudioSourcePriority = 1
# MedAudioSourcePriority = 2
# HighAudioSourcePriority = 3
# MaxAudioSourcePriority = 4
#
#------------------------------------------------------------------
# AudioSourceMixPresence
#
# ManualAudioSourceMixPresence = 0
# MaxAudioSourceMixPresence = 1
# HighAudioSourceMixPresence = 2
# MedAudioSourceMixPresence = 3
# LowAudioSourceMixPresence = 4
# MinAudioSourceMixPresence = 5
#
#------------------------------------------------------------------
# AudioControlID
#
# NullAudioControlID = 0
# StartAudioControlID = 1
# StopAudioControlID = 2
# VolumeAudioControlID = 3
# PitchAudioControlID = 4
# BrightnessAudioControlID = 5
# AttackVolumeAudioControlID = 6
# AttackTimeAudioControlID = 7
# AudioControlIDCount = 8
#
#
# Score Zone component1
#
[DirectPatchSource]
location=OriginLocation
resource=ScoreZone01
position=0
priority=4
mix_presence=0
volume_mix_level=0.93
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=1
compression_duration=3.0
name=ScoreZoneComponent1
#
# Score Zone component2
#
[DirectPatchSource]
location=OriginLocation
resource=ScoreZone01
position=1
priority=4
mix_presence=0
volume_mix_level=0.93
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=0
compression_duration=0.0
name=ScoreZoneComponent2
#
# Score Kill component1
#
[DirectPatchSource]
location=OriginLocation
resource=ScoreKill01
position=1
priority=4
mix_presence=0
volume_mix_level=0.88
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=0
compression_duration=0.0
name=ScoreKillComponent1
#
# Score Kill component2
#
[DirectPatchSource]
location=OriginLocation
resource=ScoreKill01
position=0
priority=4
mix_presence=0
volume_mix_level=0.88
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=0
compression_duration=0.0
name=ScoreKillComponent2
#
#------------------------------------------------------------------
# Score trigger
#------------------------------------------------------------------
#
# Score Zone
[AudioStateTrigger]
subsystem=Entity
attribute=ScoreState
audio_component=ScoreZoneComponent1
trigger_state=1
inverse_trigger=0
control_ID=1
control_value=3.0
dump_value=0
[AudioStateTrigger]
subsystem=Entity
attribute=ScoreState
audio_component=ScoreZoneComponent2
trigger_state=1
inverse_trigger=0
control_ID=1
control_value=3.0
dump_value=0
# Score Kill
[AudioStateTrigger]
subsystem=Entity
attribute=ScoreState
audio_component=ScoreKillComponent1
trigger_state=2
inverse_trigger=0
control_ID=1
control_value=3.0
dump_value=0
[AudioStateTrigger]
subsystem=Entity
attribute=ScoreState
audio_component=ScoreKillComponent2
trigger_state=2
inverse_trigger=0
control_ID=1
control_value=3.0
dump_value=0