Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
40 lines
736 B
Plaintext
40 lines
736 B
Plaintext
DIV-VIZ2
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// file: batgrnd.v2z
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// generated: Mon Oct 31 11:02:23 1994
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// from: Wavefront Object File "batgrnd.obj", and
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// Material Library File "natural.mtl"
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// by: obj2viz (ver 0.76.03)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:02;
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UNIT=MM;
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SCALE=1000.0;
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FILETYPE=GEOMETRY
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)
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{
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}
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OBJECT(
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)
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{
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PATCH(
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F_MATERIAL=grass_mtl;
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VERTEX=2D_TEXTURE;
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)
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{
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PMESH {
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VERTEX_POOL {
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{-500, 0, 500, 0, 7}
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{500, 0, 500, 7, 7}
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{500, 0, -500, 7, 0}
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{-500, 0, -500, 0, 0}
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}
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CONNECTION_LIST (PCOUNT=4) {
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{0, 1, 2, 3}
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}
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} // End of pmesh
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} // End of patch
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} // End of object
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