Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
25 lines
1010 B
Plaintext
25 lines
1010 B
Plaintext
BattleTech v4.2
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BTL4Application::BTL4Application
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GaugeInterpreter: undefined label 'Initialization'
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MakeVehicleSystems hud=0x00ce87a8
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Warning: damage zone 'dz_missle' not found!
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Warning: damage zone 'dz_missle' not found!
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Warning: damage zone 'dz_lmissle' not found!
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Warning: damage zone 'dz_rmissle' not found!
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Warning: damage zone 'dz_ftorso' not found!
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Warning: damage zone 'dz_btorso' not found!
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Entity -1:1 class42 couldn't figure out how to MakeEntityRenderables
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BTL4Application::RunMissionMessageHandler
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Turning Plasma Score Display On
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BTL4Application::RunMissionMessageHandler
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Turning Plasma Score Display On
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Mission stopped by keystroke!
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~RankAndScore: I think my score is 1000
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SVGA16::~SVGA16: pixel management statistics ------------
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Number of dirty pixels =2585407
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Number of transferred pixels=1725787
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Times overflowed =0
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Ratio =1.4981
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-------------------------------------------------------
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2):>>>> init pxpl ware, mode 0x8 clk 0x9 sog 0 rgb 1 mono 1 dup 0
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