- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
50 lines
1008 B
C++
50 lines
1008 B
C++
//------------------------------------------------------------------------
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// ObjectWindows - (C) Copyright 1993 by Borland International
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//------------------------------------------------------------------------
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#ifndef __LAYOUT_H
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#define __LAYOUT_H
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#ifndef __OWL_DECMDIFR_H
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#include <owl\decmdifr.h>
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#endif
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#ifndef __OWL_COLOR_H
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#include <owl\color.h>
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#endif
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#ifndef __LAYOUTRC_H
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#include "layout.rh"
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#endif
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#ifndef __LAYDIA_H
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#include "laydia.h"
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#endif
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class TMyChildWindow : public TWindow {
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public:
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TMyChildWindow(TWindow* parent, int id, char far* title,
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TColor color);
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};
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const int MaxChildren = 5;
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class TMyLayout : public TLayoutWindow {
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public:
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TMyLayout(TWindow* parent);
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protected:
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void SetupWindow();
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private:
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void CmLayout();
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void CmReLayout();
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private:
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TChildInfo ChildInfo[MaxChildren+1];
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TLayoutDialog *LayoutDialog;
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DECLARE_RESPONSE_TABLE(TMyLayout);
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};
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#endif
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