- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/*------------------------------------------------------------------------*/
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/* */
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/* HEAPSEL.CPP */
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/* */
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/* Copyright (c) 1993, 1994 Borland International */
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/* All Rights Reserved */
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/* */
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/*------------------------------------------------------------------------*/
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// THeapSelector doesn't have to do anything special under WIN32. It's
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// only under Windows that we have to worry about multiple heaps.
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#if !defined( __FLAT__ )
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#if !defined( _Windows )
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#define _Windows
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#endif
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#if !defined( __WINDOWS_H )
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#include <windows.h>
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#endif
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#if !defined( __DOS_H )
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#include <dos.h>
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#endif
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#if !defined( CLASSLIB_HEAPSEL_H )
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#include <classlib/heapsel.h>
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#endif
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void _BIDSFARDATA *THeapSelector::Allocate( size_t sz ) const
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{
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HeapSetup frame(FP_SEG(this));
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return MK_FP( _DS, LocalAlloc( sz, LMEM_MOVEABLE ) );
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}
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void THeapSelector::Free( void _BIDSFARDATA *block )
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{
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HeapSetup frame(FP_SEG(block));
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HANDLE hMem = LocalHandle( FP_OFF(block) );
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if( hMem )
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LocalFree( hMem );
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}
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#endif
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