Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
26 lines
472 B
AMPL
26 lines
472 B
AMPL
[gaugeAlarm]
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Destroyed=gotoEngineering
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Destroyed=engCooling
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Destroyed=engBusMode
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// I have no idea what to do for 'destroyed'.
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//Damaged
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// I have no idea what to do for 'damaged'.
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CoolantLeaking=gotoEngineering
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CoolantLeaking=engCooling
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//Overheating
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// I have no idea what to do for 'overheating'.
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ammoBurning=gotoEngineering
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ammoBurning=engEject
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Jammed=gotoEngineering
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Jammed=engEject
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BadPower=gotoEngineering
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BadPower=engBusMode
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