Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
34 lines
494 B
Makefile
34 lines
494 B
Makefile
LINK_OPTIONS = -Tpe -ax -L$(LIBRARY_PATH) -v -x
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BCC = bcc32
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TASM_OPTIONS = -zi
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STARTUP_OBJ = $(STARTUP_ROOT)\c0x32.obj
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STARTUP_LIBS = $(STARTUP_ROOT)\dpmi32.lib $(STARTUP_ROOT)\cw32.lib
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LIB_OPTIONS = /P512
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$(CFG_FILE): d2s.mak make.cfg $(BPATH)
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copy &&|
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-DLAB_ONLY;LBE4;DEBUG_LEVEL=2;DEBUG_STREAM=cout;DEBUG_NEW_ON;USE_SIGNATURE
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-b
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-r-
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-ff
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-AT
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-v
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-5
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-pc
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-a4
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-V
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-Jg
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-x-
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-RT-
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-Od
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-w
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-c
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-I$(INCLUDE_PATH)
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-H
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-H=$(HEADER_FILE)
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-Hc
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-n$(TARGET_DIR)
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| $(CFG_FILE)
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