Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
46 lines
1.4 KiB
Plaintext
46 lines
1.4 KiB
Plaintext
//===========================================================================//
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// File: tstapp.hh //
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// Project: MUNGA Brick: Application //
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// Contents: Interface specification for Application //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 01/06/95 ECH Added event utilities. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(APP_THP)
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# define APP_THP
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# if !defined(APP_HPP)
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# include "app.hpp"
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# endif
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# if !defined(RENDERER_THP)
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# include "renderer.thp"
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# endif
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# if !defined(VIDREND_HPP)
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# include "vidrend.hpp"
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# endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TestApplication ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class TestApplication:
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public Application
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{
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public:
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TestApplication(ResourceFile *resource_file);
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~TestApplication();
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void
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Initialize();
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void
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Terminate();
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};
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#endif
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