Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
204 lines
5.5 KiB
C++
204 lines
5.5 KiB
C++
//===========================================================================//
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// File: audent.cpp //
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// Project: MUNGA Brick: Model Manager //
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// Contents: Implementation details of audio entity class //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 12/20/95 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include <munga.hpp>
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#pragma hdrstop
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#if !defined(AUDENT_HPP)
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# include <audent.hpp>
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#endif
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#if !defined(JMOVER_HPP)
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# include <jmover.hpp>
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#endif
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#if !defined(APP_HPP)
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#include <app.hpp>
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#endif
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#if !defined(HOSTMGR_HPP)
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#include <hostmgr.hpp>
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#endif
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//#############################################################################
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//########################### AudioEntity ###############################
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//#############################################################################
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//#############################################################################
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// Shared Data Support
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//
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Derivation
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AudioEntity::ClassDerivations(
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Explosion::ClassDerivations,
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"AudioEntity"
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);
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AudioEntity::SharedData
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AudioEntity::DefaultData(
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AudioEntity::ClassDerivations,
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AudioEntity::MessageHandlers,
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AudioEntity::AttributeIndex,
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AudioEntity::StateCount,
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(Entity::MakeHandler)AudioEntity::Make
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);
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//
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//#############################################################################
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//#############################################################################
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//
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AudioEntity::AudioEntity(
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AudioEntity::MakeMessage *creation_message,
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AudioEntity::SharedData &shared_data
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):
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Explosion(creation_message, shared_data),
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parentEntitySocket(NULL)
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{
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Check_Pointer(this);
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Check_Pointer(creation_message);
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//
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// Get the parent entity
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//
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Entity *parent_entity;
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parent_entity =
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application->GetHostManager()->GetEntityPointer(
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creation_message->parentEntityID
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);
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if (parent_entity != NULL)
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{
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parentEntitySocket.Add(parent_entity);
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parentEntitySegment = creation_message->parentEntitySegment;
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}
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else
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{
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parentEntitySegment = NULL;
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}
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//
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// Set simulation
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//
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SetPerformance(&AudioEntity::AudioEntitySimulation);
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SetValidFlag();
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}
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//
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//#############################################################################
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//#############################################################################
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//
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AudioEntity::~AudioEntity()
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{
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}
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//
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//#############################################################################
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//#############################################################################
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//
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Logical
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AudioEntity::TestInstance() const
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{
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if (!IsDerivedFrom(ClassDerivations))
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{
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return False;
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}
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Check(&parentEntitySocket);
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if (parentEntitySegment != NULL)
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{
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Check(parentEntitySegment);
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}
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return True;
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}
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//
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//#############################################################################
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//#############################################################################
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//
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AudioEntity*
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AudioEntity::Make(AudioEntity::MakeMessage *creation_message)
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{
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return new AudioEntity(creation_message);
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}
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//
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//#############################################################################
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//#############################################################################
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//
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void
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AudioEntity::AudioEntitySimulation(Scalar time_slice)
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{
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Check(this);
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//
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// Get the parent entity, if it does not exist, condemn to death row
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//
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Entity *parent_entity;
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if ((parent_entity = parentEntitySocket.GetCurrent()) == NULL)
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{
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CondemnToDeathRow();
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return;
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}
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//
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// Get the orign of the parent entities segment
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//
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JointedMover *jointed_mover;
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Verify(parent_entity->IsDerivedFrom(JointedMover::ClassDerivations));
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jointed_mover = Cast_Object(JointedMover*, parent_entity);
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Check(jointed_mover);
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Check(parentEntitySegment);
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jointed_mover->GetSegmentToWorld(
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*parentEntitySegment,
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&localToWorld
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);
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//
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// Set the origin of this entity
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//
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localOrigin = localToWorld;
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updateOrigin = localOrigin;
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//
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// Call inherited simulation
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//
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Explosion::ExplosionSimulation(time_slice);
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}
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//#############################################################################
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//##################### AudioEntity__MakeMessage ########################
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//#############################################################################
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AudioEntity__MakeMessage::AudioEntity__MakeMessage(
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ResourceDescription::ResourceID resource_ID,
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Entity *parent_entity,
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EntitySegment *parent_entity_segment
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):
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Explosion::MakeMessage(
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AudioEntity::MakeMessageID,
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sizeof(AudioEntity__MakeMessage),
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RegisteredClass::AudioEntityClassID,
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EntityID::Null,
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resource_ID,
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Entity::HermitInstance|Entity::DynamicFlag,
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parent_entity->localOrigin,
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parent_entity->GetEntityID(),
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EntityID::Null
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),
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parentEntityID(parent_entity->GetEntityID()),
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parentEntitySegment(parent_entity_segment)
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{
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}
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