Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
74 lines
2.3 KiB
C++
74 lines
2.3 KiB
C++
//===========================================================================//
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// File: cmpnnt.hh //
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// Project: MUNGA Brick: Watcher //
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// Contents: //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- -----------------------------------------------------------//
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// 12/14/94 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(CMPNNT_HPP)
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# define CMPNNT_HPP
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# if !defined(RECEIVER_HPP)
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# include <receiver.hpp>
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# endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Component ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class Component:
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public Receiver
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{
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public:
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//
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//-----------------------------------------------------------------------
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// Destructor
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//-----------------------------------------------------------------------
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//
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~Component();
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//
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//-----------------------------------------------------------------------
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// Execute
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//-----------------------------------------------------------------------
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//
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virtual void
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Execute();
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//
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//-----------------------------------------------------------------------
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// Shared Data Support
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//-----------------------------------------------------------------------
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//
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static Derivation
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ClassDerivations;
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static SharedData
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DefaultData;
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Logical
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TestInstance() const;
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protected:
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//
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//-----------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------
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//
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Component(
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ClassID class_id = TrivialComponentClassID,
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SharedData &shared_data = DefaultData
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);
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Component(
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PlugStream *stream,
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SharedData &shared_data = DefaultData
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);
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};
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#endif
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