Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
15 lines
318 B
Plaintext
15 lines
318 B
Plaintext
[HUD]
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Type=HUDClassID
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ArmorValue=20.0
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WatchedSubsystem=None
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DegradationTemperature=1000.0
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FailureTemperature=2000.0
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WeaponDamagePoints=10.0
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FlickerRate=10.0
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MinVoltagePercent=50
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VitalSubsystem=False
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CriticalHitScoreBonus=0
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SegmentPageName=siteeyepoint
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HorizontalMovementPerSecond=0.9
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HorizontalLimit=1.2
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