- emulator/render-bridge/: the pod->Dave's-renderer live bridge (rescued from session scratchpad): live_bridge.py (first-person cam from the 0x1f pose, arrow-key eye-height trim), fp/chase offline renders, fifobridge, diagnostics, gauge_arena[_sound].conf, and launch_pod.ps1 (one-command pod+bridge restart: pentapus VPX_EXPLODE + AWE32 sound + GL bridge). - _backend.py: renderer selection -- vrview_gl.GLRenderer (moderngl) by default, VRVIEW_SOFT=1 for the software reference; backend-agnostic frame save via last_frame. - GPU backend runs on side-by-side CPython 3.13 (moderngl/glcontext cp313 wheels; no MSVC needed): 63fps headless / 60.7 windowed vs 21fps software on the same scene, and the GL path also draws the vertex-alpha cloud dome. - vrview.py: VRVIEW_GAMMA env selects DAC gamma (1.25 live-renderer legacy vs 1.7 per the original GAMMA.C) for A/B against the real pod. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
32 lines
1.2 KiB
Python
32 lines
1.2 KiB
Python
import os, sys, struct
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os.environ['VRVIEW_CHASE'] = sys.argv[3] if len(sys.argv) > 3 else '2'
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os.environ.setdefault('SDL_VIDEODRIVER', 'dummy')
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from _backend import pick_renderer, save_frame
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from vrboard import VirtualBoard, Msg, A
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Renderer, backend = pick_renderer()
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data = open(sys.argv[1], 'rb').read()
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board = VirtualBoard()
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off = 0
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while off + 8 <= len(data):
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if data[off:off + 4] != b'VPXM':
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off += 1; continue
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ln = struct.unpack_from('<I', data, off + 4)[0]
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body = data[off + 8:off + 8 + ln]; off += 8 + ln
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if len(body) >= 4:
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a = struct.unpack_from('<I', body, 0)[0]
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if a < 0x100:
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try: board.handle(Msg(False, 0xff, a, body[4:]))
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except Exception: pass
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r = Renderer(w=832, h=512)
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r.cache.maybe_rebuild(board)
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c = r.cache
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# how many geometries got a texture bound?
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bound = sum(1 for inst in c.instances for g in inst['geoms'] if g in c.geom_tex)
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tot = sum(len(inst['geoms']) for inst in c.instances)
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print(f"instances={len(c.instances)} geoms_total={tot} geoms_textured={bound} "
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f"geom_tex={len(c.geom_tex)} geom_mtl={len(c.geom_mtl)} "
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f"ambient={c.ambient.round(2).tolist()} dirlights={len(c.dirlights)}")
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r.draw(board)
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save_frame(r, sys.argv[2])
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print("wrote", sys.argv[2], f"[{backend}]")
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