Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
31 lines
718 B
Plaintext
31 lines
718 B
Plaintext
#
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# Milestone Demo Scene
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#
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# ------------------------------
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VIEWANGLE 45.0
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CLIP 0.2 500.0
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// FOG 80.0 600.0 0.325 0.15 0.1
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FOG 180.0 800.0 0.2 0.051 0.21
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// BACKGND 0.4 0.6 0.8
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BACKGND 0.0 0.0 0.0
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// AMBIENT 0.6540 0.4340 0.2140
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// LIGHT 0.9 0.9 0.9 -40 60 0
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AMBIENT 0.63450 0.60250 0.6125610
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LIGHT 0.93 0.9325 0.8545 -40 60 0
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// POINTLIGHT 1.0 1.0 1.0 5 5 5 2 10
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START 1 7.5 -50 0 180 0
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GEOMETRY ..\GEOMETRY
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TEXTURE ..\TEXTURE
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MATERIAL ..\GEOMETRY
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// DYNAMIC rpcubes 1.0 \convert\inhouse\cubespin.spl 0.0 0.0025
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// DYNAMIC gcube 1.0 \convert\mileston\cubespin.spl 0.5 0.0025
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STATIC wh2 1 000 000 00 000 000 000
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END
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