Built DOSBox-X from source with a custom VPX link-adapter logging device (vpx-device/vpxlog.cpp) and captured the game's outbound boot sequence. Findings: - Register map confirmed against LINKIO.C: outputData 0x151, outputStatus 0x153 (polled bit0), resetRoot 0x160, analyseRoot 0x161. - Reset preamble captured exactly (analyse=0, reset 0->1->0 + status inits). - The game streams 85298 bytes to outputData that are BYTE-FOR-BYTE identical to VRENDMON.BTL; first byte 0xF0 = transputer boot-from-link primary-bootstrap length. Protocol stage 1 (reset + monitor download) fully characterized; no hidden bulk/interrupt path. - Production cockpit dump ALPHA_1 added (git-ignored): its BT is v1.1.0.6 with a VRENDMON.BTL byte-identical to the captured stream, so this result reflects the exact cockpit software. ALPHA_1 is the reference image going forward (carries RP + production pod/network boot chain). Adds analyze_capture.py, capture.conf, PHASE1-RESULTS.md. DOSBox-X source tree and capture artifacts are git-ignored. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
VPX device — DOSBox-X integration
Our original source for the emulated Division VPX link adapter. Kept here under
version control because the DOSBox-X source tree itself
(emulator/src/, ~490 MB) is git-ignored.
vpxlog.cpp— Phase 1 logging device. Impersonates the INMOS C012 link adapter at I/O base0x150, answers status reads so the game keeps transmitting, and logs every access to$VPXLOG. (Phase 2 will grow this into a responding transputer-monitor + i860-loader + frame-stream renderer, or fork into a separatevpx.cpp.)
Applying to a DOSBox-X source checkout
Tested against DOSBox-X v2026.06.02, MSYS2 mingw64.
- Copy the device in:
cp emulator/vpx-device/vpxlog.cpp emulator/src/src/hardware/vpxlog.cpp - Add it to the hardware build — in
src/src/hardware/Makefile.am, appendvpxlog.cpptolibhardware_a_SOURCES(we inserted it afterglide.cpp). - Call the init — in
src/src/gui/sdlmain.cpp, declarevoid VPXLOG_Init();next to the other*_Init()prototypes and callVPXLOG_Init();right afterGLIDE_Init();in the machine bring-up sequence. - Build:
Output:
cd emulator/src ./build-mingw-sdl2 --enable-debug=heavysrc/src/dosbox-x.exe.
Running
set VPXLOG=C:\VWE\TeslaRel410\emulator\vpxlog.txt
emulator\src\src\dosbox-x.exe -conf emulator\capture.conf
python emulator\analyze_capture.py
With VPXLOG unset the device is inert and the build behaves like stock
DOSBox-X.