Files
TeslaRel410/BORLAND/BC45/EXAMPLES/OCF/AUTOCALC/AUTOCALC.RH
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

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1.4 KiB
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//----------------------------------------------------------------------------
// ObjectComponents - (C) Copyright 1994 by Borland International
//----------------------------------------------------------------------------
#define APP_NAME "OCCalc"
#define IDC_FIRSTID 1
// the follow ops must track enum operators
#define IDC_FIRSTOP (IDC_FIRSTID)
#define IDC_NOOP (IDC_FIRSTOP + 0)
#define IDC_PLUS (IDC_FIRSTOP + 1)
#define IDC_MINUS (IDC_FIRSTOP + 2)
#define IDC_MULT (IDC_FIRSTOP + 3)
#define IDC_DIV (IDC_FIRSTOP + 4)
#define IDC_EQUALS (IDC_FIRSTOP + 5)
#define IDC_CLEAR (IDC_FIRSTOP + 6)
#define IDC_LASTOP IDC_CLEAR
#define IDC_FIRSTDIGIT (IDC_LASTOP+1)
#define IDC_ZERO (IDC_FIRSTDIGIT + 0)
#define IDC_ONE (IDC_FIRSTDIGIT + 1)
#define IDC_TWO (IDC_FIRSTDIGIT + 2)
#define IDC_THREE (IDC_FIRSTDIGIT + 3)
#define IDC_FOUR (IDC_FIRSTDIGIT + 4)
#define IDC_FIVE (IDC_FIRSTDIGIT + 5)
#define IDC_SIX (IDC_FIRSTDIGIT + 6)
#define IDC_SEVEN (IDC_FIRSTDIGIT + 7)
#define IDC_EIGHT (IDC_FIRSTDIGIT + 8)
#define IDC_NINE (IDC_FIRSTDIGIT + 9)
#define IDC_LASTDIGIT IDC_NINE
#define IDC_LASTID IDC_LASTDIGIT
#define IDC_DISPLAY (IDC_LASTID + 1)
// the following string must track order of buttons defined above
#define BUTTON_CHARS " +-*/=#0123456789"
#define IDI_ICON 1
#define IDD_CALC 1