Files
TeslaRel410/BORLAND/BC45/EXAMPLES/OCF/LOCALIZE/LOCALIZE.CPP
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

70 lines
1.9 KiB
C++

//----------------------------------------------------------------------------
// ObjectComponents - (C) Copyright 1994 by Borland International
// Localization test
//----------------------------------------------------------------------------
#define STRICT
#include <windows.h>
#include <stdio.h>
#include <osl/locale.h>
#include "localize.rh"
#if !defined(__WIN32__) // WINNLS defines these for WIN32
#include "olenls.h"
#endif
TLangId TLocaleString::NativeLangId = 0x0009; // = LANG_ENGLISH;
#define WM_USERSTAT (WM_USER + 100)
bool CALLBACK __export
DlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (msg == WM_INITDIALOG) {
return 1;
} else if (msg == WM_COMMAND) {
::PostMessage(hDlg, WM_USERSTAT, wParam, lParam);
return 1;
} else if (msg == WM_CLOSE) {
::PostMessage(hDlg, WM_USERSTAT, IDABORT, 0);
return 1;
}
return 0;
}
int PASCAL
WinMain(HINSTANCE hInst, HINSTANCE/*prev*/, char far* /*cmdLine*/, int/*show*/)
{
HWND hWnd = ::CreateDialog(hInst, MAKEINTRESOURCE(IDD_OUT), 0, (DLGPROC)DlgProc);
if (!hWnd) {
::MessageBox(0, "Could Not Create Dialog Box", "Error", MB_OK);
return 1;
}
for(;;) {
MSG msg;
int id = 0;
while (!id && ::GetMessage(&msg, 0, 0, 0)) {
if (msg.message == WM_USERSTAT)
id = msg.wParam;
else
::IsDialogMessage(hWnd, &msg);
}
if (id == IDABORT || id == IDOK)
break;
if (id & 0x8000) {
id &= ~0x8000;
for (int w = IDC_FIRSTWORD; w <= IDC_LASTWORD; w++) {
char buf[50];
// TLocaleString word = (const char*)buf;
TLocaleString word;
word = (const char*)buf;
::GetDlgItemText(hWnd, w, buf, sizeof(buf)-1);
const char* xlat = word.Translate((TLangId)id);
::SetDlgItemText(hWnd, w + IDC_FIRSTXLAT - IDC_FIRSTWORD, xlat);
}
}
}
::DestroyWindow(hWnd);
return 0;
}