- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
24 lines
1.0 KiB
Plaintext
24 lines
1.0 KiB
Plaintext
|
|
Turbo Meteor is a simple example of how to do line-based animation under
|
|
windows. There is much room for improvement in this example. The
|
|
following are some suggested improvement you can make:
|
|
|
|
Improved collision detection: currently, Turbo Meteor uses simple bounding
|
|
rectangle tests for collision detection. This is fast, but innacurrate.
|
|
A faster method would be to use bounding circles for the quick test, and
|
|
then a full point-in-polygon test for the final test.
|
|
|
|
Object type identification: All the sprites are stored in a single list.
|
|
This creates a problem when testing for collisions, because we only want
|
|
to check for collisions between shots and meteors, not between shots and
|
|
other shots. So as we traverse the list, we must query each object to
|
|
see what type it is. Currently this is done based on a 'name' member of
|
|
each object. This is slow, because it requires a strcmp() call. A better
|
|
way would be to either use RTTI, or implement a simple 'type' member which
|
|
is an integer instead of a string.
|
|
|
|
|
|
|
|
|
|
|