Files
TeslaRel410/BORLAND/BC45/EXAMPLES/OWL/OWLAPPS/APPLAUNC/APPBTN.CPP
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

107 lines
2.7 KiB
C++

//----------------------------------------------------------------------------
// ObjectWindows - (C) Copyright 1991, 1993 by Borland International
//----------------------------------------------------------------------------
#include <owl\owlpch.h>
#include <owl\gdiobjec.h>
#include <owl\dc.h>
#include "appbtn.h"
#include "applaunc.rh"
int TAppButton::ButtonPixelSize = 32;
//
// Constructor. Construct from a bitmap and id.
//
TAppButton::TAppButton(const TBitmap& bitmap, int id)
: TButtonGadget(0, CM_DUMMY), RealId(id)
{
CreateGlyph(bitmap);
}
//
// Constructor. Construct given path to icon file and id. An HINSTANCE
// is passed for use in extracting the icon from the given file.
//
TAppButton::TAppButton(HINSTANCE hInst, const string& iconPath, int id)
: TButtonGadget(0, CM_DUMMY, Command, TRUE), RealId(id), Glyph(0)
{
if (hInst)
HInst = hInst;
TBitmap bitmap(TScreenDC(), TAppButton::ButtonPixelSize,
TAppButton::ButtonPixelSize);
BitmapFromIconPath(iconPath, bitmap);
CreateGlyph(bitmap);
}
//
// Destructor. Delete the glyph that was created in ctor.
//
TAppButton::~TAppButton()
{
delete Glyph;
}
//
// GetGlyphDib(). OWL calls this virtual to get the bitmap to be drawn on
// the button.
//
TDib*
TAppButton::GetGlyphDib()
{
return Glyph;
}
//
// ReleaseGlyphDib(). Called by OWL to delete the dib returned by
// GetGlyphDib(). Since the dib is created in the constructor it
// is not deleted here.
//
void
TAppButton::ReleaseGlyphDib(TDib*)
{
}
//
// CreateGlyph(). Create and return a dib, created from given bitmap.
//
void
TAppButton::CreateGlyph(const TBitmap& bitmap)
{
delete Glyph;
Glyph = new TDib(bitmap);
}
//
// BitmapFromIconPath(). Create a TBitmap from an icon, specified by
// 'iconPath'.
//
void
TAppButton::BitmapFromIconPath(const string& iconPath, TBitmap& bitmap)
{
int freeIcon = 0;
// extract icon from source.
//
HICON icon = ExtractIcon(HInst, iconPath.c_str(), 0);
// Use question icon if icon could not be found.
//
if (!icon || (int)icon == 1)
icon = LoadIcon(0, IDI_QUESTION);
else
freeIcon = 1;
// create bitmap from icon to be used with button gadget.
//
TMemoryDC memDC; // screen capatable DC.
memDC.SelectObject(bitmap); // Use given bitmap to draw into.
// Initialize bitmap with button-face color.
memDC.TextRect(0, 0, TAppButton::ButtonPixelSize, TAppButton::ButtonPixelSize,
GetSysColor(COLOR_WINDOW));
memDC.DrawIcon(0, 0, TIcon(icon));
if (freeIcon)
::DestroyIcon(icon);
}