- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
59 lines
2.0 KiB
C++
59 lines
2.0 KiB
C++
//----------------------------------------------------------------------------
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// ObjectWindows - (C) Copyright 1991, 1993 by Borland International
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//----------------------------------------------------------------------------
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#if !defined(__APPBTNBA_H)
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#define __APPBTNBA_H
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#include <owl\toolbox.h>
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#include "appbtn.h"
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//
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// button bar that contains application buttons.
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//
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class TAppButtonBar : public TToolBox {
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public:
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static const int AppButtonIdBase;
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TAppButtonBar(TWindow* parent,
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int numColumns = 2,
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int numRows = AS_MANY_AS_NEEDED,
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TTileDirection direction = Vertical,
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TModule* module = 0)
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: TToolBox(parent, numColumns, numRows, direction, module) {}
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void SetupWindow();
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void MoveButton(int srcLoc, int destLoc, const string& iconPath);
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void ChangeOrientation(TTileDirection direction);
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void DestroyButton(int loc);
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TAppButton* ButtonWithId(int id);
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int IdFromLoc(int loc) { return AppButtonIdBase + loc; }
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int LocFromId(int id) { return id - AppButtonIdBase; }
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void GetSize(TSize& sz) { GetDesiredSize(sz); }
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void Flush(int del = 0);
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void ReDraw();
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protected:
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void EvRButtonDown(UINT modKeys, TPoint& point);
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void EvLButtonUp(UINT modKeys, TPoint& point);
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void EvLButtonDown(UINT modKeys, TPoint& point);
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void EvMouseMove(UINT modKeys, TPoint& point);
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private:
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int DragState;
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unsigned DragButtonId;
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HCURSOR OrigCursor;
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HCURSOR DragCursor;
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TPoint StartDragPoint;
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int CM_PROPERTIES;
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int CM_BUTTON_PRESSED;
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int CM_BUTTON_DRAG;
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void SetDragCursor();
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void ResetOrigCursor();
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DECLARE_RESPONSE_TABLE(TAppButtonBar);
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};
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#endif // __APPBTNBA_H
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