- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
236 lines
5.7 KiB
C++
236 lines
5.7 KiB
C++
//----------------------------------------------------------------------------
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// ObjectWindows - (C) Copyright 1991, 1993 by Borland International
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//----------------------------------------------------------------------------
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#include <owl\owlpch.h>
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#include <owl\applicat.h>
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#include <owl\framewin.h>
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#include <owl\dc.h>
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#include <owl\opensave.h>
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#include <owl\inputdia.h>
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#include <cstring.h>
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#include <dir.h>
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#include "draw.rh"
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class TDrawWindow : public TFrameWindow {
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public:
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TDrawWindow(TWindow* parent, const char far* title);
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void CleanupWindow();
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protected:
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void EvLButtonDown(UINT modKeys, TPoint& point);
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void EvLButtonUp(UINT modKeys, TPoint& point);
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void EvMouseMove(UINT modKeys, TPoint& point);
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void EvRButtonDown(UINT modKeys, TPoint& point);
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void CmRecord();
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void CmStop();
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void CmPlay();
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private:
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TClientDC* HoldDC;
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TMetaFileDC* MetaFileDC;
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BOOL Recording;
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BOOL ButtonDown;
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TOpenSaveDialog::TData FileData;
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BOOL CloseMetaFile();
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void DisplayMessage(const string& msg);
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DECLARE_RESPONSE_TABLE(TDrawWindow);
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};
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DEFINE_RESPONSE_TABLE1(TDrawWindow, TFrameWindow)
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EV_WM_LBUTTONDOWN,
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EV_WM_LBUTTONUP,
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EV_WM_MOUSEMOVE,
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EV_WM_RBUTTONDOWN,
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EV_COMMAND(CM_RECORD, CmRecord),
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EV_COMMAND(CM_STOP, CmStop),
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EV_COMMAND(CM_PLAY, CmPlay),
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END_RESPONSE_TABLE;
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TDrawWindow::TDrawWindow(TWindow* parent, const char far* title)
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: TFrameWindow(parent, title)
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{
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ButtonDown = FALSE;
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HoldDC = 0;
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MetaFileDC = 0;
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Recording = FALSE;
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AssignMenu("DRAW_MENU");
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//
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// Initialize file open data.
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//
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FileData.Flags = OFN_FILEMUSTEXIST|OFN_HIDEREADONLY;
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FileData.SetFilter("MetaFiles (*.WMF)|*.wmf|");
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}
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//
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// CleanupWindow(). Close and destroy meta file (disk file remains);
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//
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void
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TDrawWindow::CleanupWindow()
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{
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CmStop();
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}
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//
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// Define a TDrawWindow's response to an incoming "left-button-down"
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// message. In response, TDrawWindows prepare to draw a line,
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// setting the current position in client area, retrieving a display
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// context from MS-Windows, and capturing mouse input. Write drawing to
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// metafile if recording.
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//
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void
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TDrawWindow::EvLButtonDown(UINT, TPoint& point)
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{
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if (!ButtonDown) {
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ButtonDown = TRUE;
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SetCapture(); // Direct all subsequent mouse input to this window
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HoldDC = new TClientDC(*this);
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HoldDC->MoveTo(point);
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if (Recording)
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MetaFileDC->MoveTo(point);
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}
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}
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//
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// Define a TDrawWindow's response to an incoming "mouse-move"
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// message. In response, TDrawWindows draw a line using the new
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// position of the mouse. Write drawing to metafile if recording
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//
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void
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TDrawWindow::EvMouseMove(UINT /*modKeys*/, TPoint& point)
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{
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if (ButtonDown) {
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HoldDC->LineTo(point); // draw the line
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if (Recording)
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MetaFileDC->LineTo(point);
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}
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}
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//
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// Define a TDrawWindow's response to an incoming "left-button-up"
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// message. In response, TDrawWindows "cleanup" required after a
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// line is drawn, releasing the display context to MS-Windows, and
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// releasing mouse input.
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//
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void
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TDrawWindow::EvLButtonUp(UINT, TPoint&)
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{
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if (ButtonDown) {
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ReleaseCapture();
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delete HoldDC;
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HoldDC = 0;
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ButtonDown = FALSE;
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}
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}
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//
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// Define a TDrawWindow's response to an incoming
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// "right-button-down" message. In response, TDrawWindows "clear"
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// their client area.
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// Invalidate the entire window--Windows will send WM_PAINT message to the
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// window. If recording close metafile and display message.
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//
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void
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TDrawWindow::EvRButtonDown(UINT, TPoint&)
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{
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Invalidate(TRUE);
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CmStop();
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}
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//
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// Ask user for a filename and create metafile. Set flag indicating that
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// we are recording metafile. If already recording then close it and display
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// message.
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//
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void
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TDrawWindow::CmRecord()
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{
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*FileData.FileName = 0;
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if (TFileSaveDialog(this, FileData, 0, "Record MetaFile").Execute() == IDOK) {
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CmStop();
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MetaFileDC = new TMetaFileDC(FileData.FileName);
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Recording = TRUE;
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Invalidate(TRUE); // clear the client area.
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}
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}
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//
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// Stop any current MetaFile recording.
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//
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void
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TDrawWindow::CmStop()
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{
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if (CloseMetaFile())
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DisplayMessage("Current MetaFile recording complete.");
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}
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//
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// Ask user for a file to play. Assumes file is a metafile (PlayOnto will
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// fail if it isn't). If already recording then close it and display message.
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// Before playing metafile clear client area.
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//
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void
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TDrawWindow::CmPlay()
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{
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*FileData.FileName = 0;
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if (TFileOpenDialog(this, FileData, 0, "Open MetaFile").Execute() == IDOK) {
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CmStop();
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Invalidate(TRUE); // clear the client area.
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UpdateWindow();
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TMetaFilePict mf(FileData.FileName);
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HoldDC = new TClientDC(*this);
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mf.PlayOnto(*HoldDC, GetClientRect().Size());
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delete HoldDC;
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HoldDC = 0;
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}
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}
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//
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// Close and destroy metafile, disk file remains. Return TRUE if we were
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// recording, else FALSE.
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//
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BOOL
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TDrawWindow::CloseMetaFile()
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{
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if (Recording) {
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delete MetaFileDC;
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Recording = FALSE;
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return TRUE;
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}
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return FALSE;
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}
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//
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// Display a message to user.
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//
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void
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TDrawWindow::DisplayMessage(const string& msg)
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{
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MessageBox(msg.c_str(), GetApplication()->GetName(), MB_OK);
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}
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//----------------------------------------------------------------------------
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class TDrawApp : public TApplication {
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public:
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TDrawApp() : TApplication("Draw") {}
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void InitMainWindow();
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};
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void
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TDrawApp::InitMainWindow()
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{
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MainWindow = new TDrawWindow(0, "Draw Away!");
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}
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int
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OwlMain(int /*argc*/, char* /*argv*/ [])
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{
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return TDrawApp().Run();
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}
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