Files
TeslaRel410/BORLAND/BC45/EXAMPLES/OWL/OWLAPPS/GDIDEMO/BITBLT.CPP
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

168 lines
4.3 KiB
C++

//----------------------------------------------------------------------------
// ObjectWindows - (C) Copyright 1991, 1993 by Borland International
// TBitBltWindow demo window object for GDIDEMO program
//----------------------------------------------------------------------------
#include <owl\owlpch.h>
#include <owl\applicat.h>
#include <owl\dc.h>
#include "bitblt.h"
#include <stdlib.h>
#include <math.h>
// TBitBltWindow ----------------------------------------------------
DEFINE_RESPONSE_TABLE1(TBitBltWindow, TBaseDemoWindow)
EV_WM_SIZE,
END_RESPONSE_TABLE;
IMPLEMENT_CASTABLE1(TBitBltWindow, TBaseDemoWindow);
// Initialize the bitblt demo window and allocate bitmaps
//
TBitBltWindow::TBitBltWindow() : TBaseDemoWindow()
{
Background = new TBitmap(*GetApplication(), BackgroundId);
Ship = new TBitmap(*GetApplication(), ShipId);
MonoShip = new TBitmap(*GetApplication(), MonoShipId);
ScratchBitmap = 0;
StretchedBkgnd = 0;
OldX = 0;
OldY = 0;
X = 0;
Y = 0;
Delta = 5;
CurClick = 1;
}
// Dispose of all used resources
//
TBitBltWindow::~TBitBltWindow()
{
delete Background;
delete Ship;
delete MonoShip;
delete ScratchBitmap;
delete StretchedBkgnd;
}
// Allocate scratch bitmaps
//
void
TBitBltWindow::SetupWindow()
{
TBaseDemoWindow::SetupWindow();
TClientDC winDC(*this);
ScratchBitmap = new TBitmap(winDC, 80, 80);
StretchedBkgnd = new TBitmap(winDC, 1000, 1000);
}
// Record the new size and stretch the background to it
//
void
TBitBltWindow::EvSize(UINT sizeType, TSize& size)
{
TBaseDemoWindow::EvSize(sizeType, size);
WindowSize.x = size.cx;
WindowSize.y = size.cy;
TClientDC winDC(*this);
// Create a stretched to fit background
//
TMemoryDC stretchedDC(winDC);
TMemoryDC memDC(winDC);
stretchedDC.SelectObject(*StretchedBkgnd);
memDC.SelectObject(*Background);
// set the cursor to an hourglass - this might take awhile
//
HCURSOR oldCur = ::SetCursor(::LoadCursor(0, IDC_WAIT));
stretchedDC.StretchBlt(0, 0, WindowSize.x, WindowSize.y,
memDC, 0, 0, 100, 100, SRCCOPY);
::SetCursor(oldCur);
Invalidate();
}
// Need to ensure that the Old copy of the ship gets redrawn with
// any paint messages.
//
void
TBitBltWindow::Paint(TDC& dc, BOOL, TRect&)
{
TMemoryDC memDC(dc);
memDC.SelectObject(*StretchedBkgnd);
dc.BitBlt(0, 0, WindowSize.x, WindowSize.y, memDC, 0, 0, SRCCOPY);
}
// TimerTick deletes the old position of the saucer and blt's a new one
//
void
TBitBltWindow::TimerTick()
{
const int ClicksToSkip = 4;
// Make the saucer go slower then everyone else- only move on every 4th tick
//
if (CurClick < ClicksToSkip) {
CurClick++;
return;
} else {
CurClick = 1;
}
// Setup the DC's
//
TClientDC windowDC(*this);
TMemoryDC bits(windowDC);
TMemoryDC backingStore(windowDC);
// Calculate the offsets into and dimensions of the backing store
//
CalculateNewXY();
int bx = min(X, OldX);
int by = min(Y, OldY);
int ox = abs(X - bx);
int oy = abs(Y - by);
int bw = BitmapSize + abs(OldX - X);
int bh = BitmapSize + abs(OldY - Y);
// Create an image into the backing store the will that, when blt into
// the window will both erase the old image and draw the new one.
// (to minimize screen flicker)
//
backingStore.SelectObject(*ScratchBitmap);
bits.SelectObject(*StretchedBkgnd);
backingStore.BitBlt(0, 0, bw, bh, bits, bx, by, SRCCOPY);
bits.SelectObject(*MonoShip);
backingStore.BitBlt(ox, oy, BitmapSize, BitmapSize, bits, 0, 0, SRCAND);
bits.SelectObject(*Ship);
backingStore.BitBlt(ox, oy, BitmapSize, BitmapSize, bits, 0, 0, SRCPAINT);
// Blt the backing store to the window
//
windowDC.BitBlt(bx, by, bw, bh, backingStore, 0, 0, SRCCOPY);
OldX = X;
OldY = Y;
}
void
TBitBltWindow::CalculateNewXY()
{
if (WindowSize.x < BitmapSize) // Don't move if too small
return;
if (X > WindowSize.x - BitmapSize || X < 0) {
Delta = -Delta;
if (X > WindowSize.x-BitmapSize)
X = WindowSize.x - BitmapSize - 5;
}
X += Delta;
Y += random(10) - 5; // range from -5 to +5
if (Y > (WindowSize.y - BitmapSize)) {
Y = WindowSize.y - BitmapSize;
} else {
if (Y < 0)
Y = 0;
}
}