- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
98 lines
2.4 KiB
C++
98 lines
2.4 KiB
C++
#ifndef __INTLDEMO_H
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#define __INTLDEMO_H
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//Menu IDs
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#define CM_FILELIST 300
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#define CM_LOCALEC 310
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#define CM_LOCALEUS 311
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#define CM_LOCALEUK 312
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#define CM_LOCALEFRENCH 313
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#define CM_LOCALEGERMAN 314
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#define CM_LANGUAGEENGLISH 320
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#define CM_LANGUAGEFRENCH 321
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#define CM_LANGUAGEGERMAN 322
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#define CM_ISALNUM 400
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#define CM_ISALPHA 401
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#define CM_ISASCII 402
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#define CM_ISCNTRL 403
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#define CM_ISDIGIT 404
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#define CM_ISGRAPH 405
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#define CM_ISLOWER 406
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#define CM_ISPRINT 407
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#define CM_ISPUNCT 408
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#define CM_ISSPACE 409
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#define CM_ISUPPER 410
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#define CM_ISXDIGIT 411
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#define CM_SHOWVALUES 500
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//Dialog and control IDs
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#define LISTDIALOG 100
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#define ID_FILELISTBOX 100
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#define ID_VIEWBUTTON 104
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#define ID_TOLOWERBUT 103
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#define ID_SORTBUT 102
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#define ID_FILEVIEWER 200
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// bitmap button IDs
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#define IDB_VIEW ID_VIEWBUTTON + 1000
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#define IDB_LVIEW IDB_VIEW + 1000
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#define IDB_VIEWD IDB_LVIEW + 1000
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#define IDB_LVIEWD IDB_VIEWD + 1000
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#define IDB_VIEWF IDB_LVIEWD + 1000
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#define IDB_LVIEWF IDB_VIEWF + 1000
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#define IDB_TOLOWER ID_TOLOWERBUT + 1000
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#define IDB_LTOLOWER IDB_TOLOWER + 1000
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#define IDB_TOLOWERD IDB_LTOLOWER + 1000
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#define IDB_LTOLOWERD IDB_TOLOWERD + 1000
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#define IDB_TOLOWERF IDB_LTOLOWERD + 1000
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#define IDB_LTOLOWERF IDB_TOLOWERF + 1000
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#define IDB_SORT ID_SORTBUT + 1000
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#define IDB_LSORT IDB_SORT + 1000
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#define IDB_SORTD IDB_LSORT + 1000
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#define IDB_LSORTD IDB_SORTD + 1000
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#define IDB_SORTF IDB_LSORTD + 1000
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#define IDB_LSORTF IDB_SORTF + 1000
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//String IDS
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#define STR_APPNAME 1
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#define STR_LOCALETITLE 16
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#define STR_DECIMALPOINT 17
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#define STR_THOUSANDSSEP 18
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#define STR_GROUPING 19
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#define STR_INTCURRSYMBOL 20
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#define STR_CURRENCYSYMBOL 21
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#define STR_MONDECIMALPOINT 22
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#define STR_MONTHOUSANDSSEP 23
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#define STR_MONGROUPING 24
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#define STR_POSITIVESIGN 25
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#define STR_NEGATIVESIGN 26
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#define STR_INTFRACDIGITS 27
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#define STR_FRACDIGITS 28
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#define STR_PCSPRECEDES 29
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#define STR_PSEPBYSPACE 30
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#define STR_NCSPRECEDES 31
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#define STR_NSEPBYSPACE 32
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#define STR_PSIGNPOSN 33
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#define STR_N_SIGN_POSN 34
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#define STR_YES 35
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#define STR_NO 36
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#define STR_CHARACTER 48
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//Message IDs
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#define WM_VALWNDCLOSE WM_USER + 1
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#endif //__INTLDEMO_H
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