- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
157 lines
4.0 KiB
C++
157 lines
4.0 KiB
C++
//----------------------------------------------------------------------------
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// ObjectWindows - (C) Copyright 1991, 1993 by Borland International
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// A Multi-thread GDI demo program
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//----------------------------------------------------------------------------
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#include <owl\owlpch.h>
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#include <owl\applicat.h>
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#include <owl\mdi.h>
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#include <string.h>
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#include "demobase.h"
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#include "line.h"
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#include "arty.h"
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// Menu bar constants
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const int MenuId = 100; // Resource Id of the menubar
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const int MoveToLineToDemoId= 201; // Demo->MoveToDemo Id
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const int ArtyDemoId = 202; // Demo->Arty Demo Id
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const int IconId = 100; // Resource Id of the program icon
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//----------------------------------------------------------------------------
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int
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TOWLThread::Synch()
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{
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HANDLE Signals[2] = { HANDLE(*GetApplication()->GetMutex()), Done };
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return ::WaitForMultipleObjects( 2, Signals, FALSE, -1 );
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}
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HANDLE
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TBaseDemoWindow::Start()
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{
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HANDLE Result = TThread::Start();
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SetPriority( THREAD_PRIORITY_LOWEST );
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return Result;
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}
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unsigned long
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TBaseDemoWindow::Run()
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{
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for(;;)
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{
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::Sleep(20);
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if( Synch() != 0 )
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return 0;
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else
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{
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// This is a little tricky. On return from
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// Synch() this thread owns a lock on the
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// OWL synchronization object. In order to
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// be exception-safe we must have an object
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// whose destructor will release the lock.
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// So we create one, which gives us two nested
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// locks on the synchroniztion object. Then
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// we release one of the locks. The destructor
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// for the TAppLock object releases the other
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// one at the end of this block.
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TApplication::TAppLock l(*GetApplication());
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l.Release();
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// Call into the derived class for the actual processing
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DoRun();
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}
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}
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}
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TApplication *
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TBaseDemoWindow::GetApplication() const
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{
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return TWindow::GetApplication();
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}
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BOOL
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TBaseDemoWindow::CanClose()
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{
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if( TerminateAndWait( 1000 ) == 0 )
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return TRUE;
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else
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{
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MessageBox( "Timeout while terminating thread", "gdidemo.exe" );
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return FALSE;
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}
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}
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IMPLEMENT_CASTABLE1(TBaseDemoWindow, TWindow);
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//----------------------------------------------------------------------------
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class TGdiDemoWindow : public TMDIClient {
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public:
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TGdiDemoWindow() : TMDIClient() { Attr.Style |= WS_TABSTOP; }
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protected:
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void CmMoveToLineToDemo();
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void CmArtyDemo();
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DECLARE_RESPONSE_TABLE(TGdiDemoWindow);
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};
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DEFINE_RESPONSE_TABLE1(TGdiDemoWindow, TMDIClient)
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EV_COMMAND(MoveToLineToDemoId, CmMoveToLineToDemo),
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EV_COMMAND(ArtyDemoId, CmArtyDemo),
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END_RESPONSE_TABLE;
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//
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// In response to a demo command, create one of the demo windows as the client
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// of an mdi child frame. Turn of the icon for the mdi child to allow the
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// client to paint itself when iconic.
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//
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void
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TGdiDemoWindow::CmMoveToLineToDemo()
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{
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TMDIChild* child = new TMDIChild(*this, "MoveTo/LineTo Window",
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new TMoveToLineToWindow);
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child->SetIcon(0, 0);
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child->Create();
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}
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void
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TGdiDemoWindow::CmArtyDemo()
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{
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TMDIChild* child = new TMDIChild(*this, "Arty Window", new TArtyWindow);
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child->SetIcon(0, 0);
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child->Create();
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}
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//----------------------------------------------------------------------------
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class TGdiDemoApp : public TApplication {
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public:
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TGdiDemoApp() : TApplication() {}
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void InitMainWindow();
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};
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void
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TGdiDemoApp::InitMainWindow()
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{
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MainWindow = new TMDIFrame("Multi-Thread Demo", MenuId, *new TGdiDemoWindow);
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MainWindow->SetIcon(this, IconId);
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}
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int
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OwlMain(int /*argc*/, char* /*argv*/ [])
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{
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#if defined(__WIN32__)
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if ((::GetVersion()&0x80000000) && (::GetVersion()&0xFF) < 4) {
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::MessageBox(0, "This Example requires a multithreaded version of Windows",
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"OWL Examples", MB_OK);
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return 0;
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}
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#endif
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return TGdiDemoApp().Run();
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}
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