- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
65 lines
2.4 KiB
Plaintext
65 lines
2.4 KiB
Plaintext
//----------------------------------------------------------------------------
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// ObjectWindows - (C) Copyright 1991, 1993 by Borland International
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//----------------------------------------------------------------------------
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#ifndef WORKSHOP_INVOKED
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#include <windows.h>
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#endif
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#include "swat.h"
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SWATMENU MENU LOADONCALL MOVEABLE PURE DISCARDABLE
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{
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POPUP "&Game"
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{
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MenuItem "&New", IDM_RESET
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MenuItem "&Options...", IDM_OPTION
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MenuItem "&Stop", IDM_STOP
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}
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MenuItem "&Pause", IDM_PAUSE
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MenuItem "&About", IDM_ABOUT
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}
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ABOUT DIALOG 10, 23, 141, 135
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STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "About "
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FONT 8, "MS Sans Serif"
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{
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PUSHBUTTON "OK", IDOK, 46, 114, 48, 14
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CTEXT "Swat!", -1, 6, 6, 129, 9, WS_CHILD | WS_VISIBLE | SS_CENTER
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CTEXT "ObjectWindows for C++ Demo", -1, 6, 72, 129, 9, WS_CHILD | WS_VISIBLE | SS_CENTER
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CTEXT "Copyright \251 1991, 1993 ", -1, 6, 84, 129, 9, WS_CHILD | WS_VISIBLE | SS_CENTER
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ICON "Critter", -1, 62, 19, 16, 16
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CTEXT "5 pts per hit", -1, 6, 36, 129, 9, WS_CHILD | WS_VISIBLE | SS_CENTER
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CTEXT "-1 pts per escape", -1, 6, 48, 129, 9, WS_CHILD | WS_VISIBLE | SS_CENTER
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CTEXT "-2 pts per miss", -1, 6, 60, 129, 9, WS_CHILD | WS_VISIBLE | SS_CENTER
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CTEXT "Borland International", -1, 6, 96, 129, 9, WS_CHILD | WS_VISIBLE | SS_CENTER
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}
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OPTIONDLG DIALOG 9, 18, 150, 138
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STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "Options"
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FONT 8, "MS Sans Serif"
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{
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CTEXT "&Speed:", -1, 6, 6, 138, 9, SS_CENTER | NOT WS_GROUP
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SCROLLBAR IDD_LIVETIMESB, 6, 18, 138, 9, WS_CHILD | WS_VISIBLE | WS_TABSTOP | SBS_TOPALIGN
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CTEXT "&Population:", -1, 6, 42, 138, 9, SS_CENTER | NOT WS_GROUP
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SCROLLBAR IDD_POPSB, 6, 54, 138, 9, WS_CHILD | WS_VISIBLE | WS_TABSTOP | SBS_TOPALIGN
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PUSHBUTTON "OK", IDOK, 22, 117, 48, 14
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PUSHBUTTON "Cancel", IDCANCEL, 79, 117, 48, 14
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LTEXT "Slow", -1, 6, 30, 24, 9, WS_CHILD | WS_VISIBLE
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RTEXT "Fast", -1, 120, 30, 24, 9, SS_RIGHT | NOT WS_GROUP
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LTEXT "Low", -1, 10, 66, 24, 9, WS_CHILD | WS_VISIBLE
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RTEXT "High", -1, 118, 66, 24, 9, SS_RIGHT | NOT WS_GROUP
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CTEXT "Game &Time in Seconds:", -1, 6, 79, 138, 9, SS_CENTER | NOT WS_GROUP
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CONTROL "15", IDD_INPUTEDITBOX, "EDIT", WS_BORDER | WS_TABSTOP, 63, 90, 24, 13
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}
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Live BITMAP live.bmp
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Dead BITMAP dead.bmp
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GameOver BITMAP gameover.bmp
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Board BITMAP board.bmp
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Malet CURSOR malet.cur
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MaletDown CURSOR maletdow.cur
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Critter ICON critter.ico
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