Files
TeslaRel410/BORLAND/BC45/EXAMPLES/WINDOWS/DLLDEMO/BITMAP.H
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

43 lines
1.1 KiB
C++

// Borland C++ - (C) Copyright 1991, 1992 by Borland International
#ifndef __BITMAP_H
#define __BITMAP_H
#include <windows.h>
// Interface to simple library of classes to use for Windows GDI.
class _EXPORT Bitmap
{
private:
HANDLE hBitmap;
int GetBitmap( BITMAP FAR * lpbm )
{
return GetObject( hBitmap, sizeof( BITMAP ), (LPSTR) lpbm );
}
public:
Bitmap( HINSTANCE hInstance, char FAR * lpszBitmapName )
{
hBitmap = LoadBitmap( hInstance, lpszBitmapName );
}
~Bitmap( void )
{
DeleteObject( hBitmap );
}
void FAR _export Display( HDC hDC, int xStart, int yStart );
// Get the size of the bitmap in logical coordinates.
POINT GetSize( HDC hDC )
{
BITMAP bm;
POINT ptSize;
GetBitmap( &bm );
ptSize.x = bm.bmWidth;
ptSize.y = bm.bmHeight;
DPtoLP( hDC, &ptSize, 1 );
return ptSize;
}
};
#endif // __BITMAP_H