- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
73 lines
2.0 KiB
Plaintext
73 lines
2.0 KiB
Plaintext
<<[CPP]
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##QUERY_SNP_FUNC_NAME [[FunctionName]]
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##QUERY_SNP_FUNC_RESULT [[FunctionResult]]
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##QUERY_SNP_FUNC_DEFCPPPARAM [[FunctionDefParam]]
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##QUERY_SNP_FUNC_CALLPARAM [[FunctionCallParam]]
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##--BEGIN-- QUERY_CLASS_NAME [[ClassName]]
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##--BEGIN-- QUERY_BASE_NAME [[BaseClass]]
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##\\"[[ClassName]]::[[FunctionName]]" [[FindFunction]]
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##^BOF
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##FALSE [[Search]]
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##0 [[YPosition]]
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##0 [[ScrollPositionHead]]
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##0 [[ScrollPositionInsert]]
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## --BEGIN-- TRUE
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## {FindFunc.SNP}
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## --BEGIN-- ((Search == 0) || (Search == -1))
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##^EOF
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## :(YPos() + 2) ScrollPositionHead
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[[FunctionResult]] [[ClassName]]::[[FunctionName]] [[FunctionDefParam]]
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{
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##FunctionResult != "void" 3
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[[FunctionResult]] result;
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result = [[BaseClass]]::[[FunctionName]][[FunctionCallParam]];
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##FunctionResult == "void"
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[[BaseClass]]::[[FunctionName]][[FunctionCallParam]];
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// INSERT>> Your code here.
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## :YPos() ScrollPositionInsert
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##FunctionResult != "void"
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return result;
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}
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## :^@ScrollPositionHead
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## :^SCROLL
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## :^@ScrollPositionInsert
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## :^EOL
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## :^^
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## --END-- ((Search == 0) || (Search == -1))
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## --BEGIN-- Search == 1
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## :^@YPosition
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## :^BOL
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## :^SCROLL
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## :^^
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## :Exit()
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## --END-- Search == 1
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## --END-- TRUE
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##--END-- QUERY_BASE_NAME [[BaseClass]]
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##--END-- QUERY_CLASS_NAME [[ClassName]]
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>>[CPP]
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<<[H]
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##QUERY_SNP_FUNC_NAME [[FunctionName]]
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##QUERY_SNP_FUNC_RESULT [[FunctionResult]]
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##QUERY_SNP_FUNC_DEFPARAM [[FunctionDefParam]]
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##--BEGIN-- QUERY_CLASS_NAME [[ClassName]]
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##"//{{[[ClassName]]VIRTUAL_END}}" [[ClassTMarker]]
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##\\ClassTMarker [[ClassMarker]]
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##^BOF
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##--BEGIN-- ? ClassMarker [[Search]]
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##Search == FALSE
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##: {HAddVirt.SNP}
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##: ^BOF
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##: ? ClassMarker [[Search]]
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##*
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##--END-- ? ClassMarker [[Search]]
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##^BOL
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virtual [[FunctionResult]] [[FunctionName]] [[FunctionDefParam]];
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##--END-- QUERY_CLASS_NAME [[ClassName]]
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>>[H]
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