Files
TeslaRel410/BORLAND/BC45/INCLUDE/OWL/BUTTON.H
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

69 lines
1.7 KiB
C++

//----------------------------------------------------------------------------
// ObjectWindows
// (C) Copyright 1991, 1994 by Borland International, All Rights Reserved
//
// Defines class TButton. This defines the basic behavior
// of all buttons.
//----------------------------------------------------------------------------
#if !defined(OWL_BUTTON_H)
#define OWL_BUTTON_H
#if !defined(OWL_CONTROL_H)
# include <owl/control.h>
#endif
//
// class TButton
// ----- -------
//
class _OWLCLASS TButton : public TControl {
public:
bool IsDefPB;
TButton(TWindow* parent,
int id,
const char far* text,
int X, int Y, int W, int H,
bool isDefault = false,
TModule* module = 0);
TButton(TWindow *parent, int resourceId, TModule* module = 0);
protected:
bool IsCurrentDefPB;
//
// message response functions
//
uint EvGetDlgCode(MSG far*);
LRESULT BMSetStyle(WPARAM, LPARAM);
//
// Override TWindow member functions
//
char far* GetClassName();
void SetupWindow();
private:
//
// hidden to prevent accidental copying or assignment
//
TButton(const TButton&);
TButton& operator=(const TButton&);
DECLARE_RESPONSE_TABLE(TButton);
DECLARE_STREAMABLE(_OWLCLASS, TButton, 1);
};
//
// button notification response table entry macros, methods are: void method()
//
// EV_BN_CLICKED(id, method)
// EV_BN_DISABLE(id, method)
// EV_BN_DOUBLECLICKED(id, method)
// EV_BN_HILITE(id, method)
// EV_BN_PAINT(id, method)
// EV_BN_UNHILITE(id, method)
#endif // OWL_BUTTON_H