Files
TeslaRel410/BORLAND/BC45/INCLUDE/OWL/GAUGE.H
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

81 lines
2.3 KiB
C++

//----------------------------------------------------------------------------
// ObjectWindows
// (C) Copyright 1992, 1994 by Borland International, All Rights Reserved
//
// Defines class TGauge. This defines the basic behavior
// of gauge controls.
//----------------------------------------------------------------------------
#if !defined(OWL_GAUGE_H)
#define OWL_GAUGE_H
#if !defined(OWL_CONTROL_H)
# include <owl/control.h>
#endif
#if !defined(OWL_COLOR_H)
# include <owl/color.h>
#endif
//
// class TGauge
// ----- ------
//
class _OWLCLASS TGauge : public TControl {
public:
TGauge(TWindow* parent,
const char far* title,
int id,
int X, int Y, int W, int H,
bool isHorizontal = true,
int margin = 0,
TModule* module = 0);
//
// Getting & setting gauge properties
//
void GetRange(int& min, int& max) const {min = Min; max = Max;}
int GetValue() const {return Value;}
void SetRange(int min, int max);
void SetValue(int value);
void SetLed(int spacing, int thickPercent = 90);
void SetColor(TColor color) {BarColor = color;}
protected:
//
// Override TWindow virtual member functions
//
void Paint(TDC& dc, bool erase, TRect& rect);
//
// self sent by method Paint(). override this is if you want to
// implement a border style that isn't supported
//
virtual void PaintBorder(TDC& dc);
//
// message response functions
//
bool EvEraseBkgnd(HDC);
protected:
int Min; // Minimum value
int Max; // Maximum value
int Value; // Current value
int Margin; // margin between bevel & graphic
int IsHorizontal;
int LedSpacing; // Spacing of 'leds' in value units
int LedThick; // Thickness of leds in percent of spacing
TColor BarColor; // Bar or LED color, defaults to blue
private:
//
// hidden to prevent accidental copying or assignment
//
TGauge(const TGauge&);
TGauge& operator=(const TGauge&);
DECLARE_RESPONSE_TABLE(TGauge);
};
#endif // OWL_GAUGE_H