- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
//----------------------------------------------------------------------------
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// ObjectWindows
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// (C) Copyright 1992, 1994 by Borland International, All Rights Reserved
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//
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// Definition of class TToolBox.
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//----------------------------------------------------------------------------
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#if !defined(OWL_TOOLBOX_H)
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#define OWL_TOOLBOX_H
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#if !defined(OWL_GADGETWI_H)
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# include <owl/gadgetwi.h>
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#endif
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//
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// class TToolBox
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// ----- --------
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//
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// arranges its gadgets in a matrix. all columns are the same width (as wide
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// as the widest gadget) and all rows are the same height (as high as the
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// heighest gadget)
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//
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// you specify the number of rows and columns you want. you can specify
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// AS_MANY_AS_NEEDED in which case the toolbox figures out how many rows or
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// columns are needed based on the opposite dimension (e.g. if there are
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// 20 gadgets and you requested 4 columns then you would get 5 rows)
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//
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const int AS_MANY_AS_NEEDED = -1;
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class _OWLCLASS TToolBox : public TGadgetWindow {
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public:
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TToolBox(TWindow* parent,
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int numColumns = 2,
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int numRows = AS_MANY_AS_NEEDED,
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TTileDirection direction = Horizontal, // Row Major
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TModule* module = 0);
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void GetDesiredSize(TSize& size);
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void LayoutSession();
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//
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// override Insert member function and tell the button to not notch
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// its corners
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//
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void Insert(TGadget& gadget, TPlacement = After, TGadget* sibling = 0);
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virtual void SetDirection(TTileDirection direction);
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protected:
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int NumRows;
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int NumColumns;
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TRect TileGadgets();
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private:
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void ComputeNumRowsColumns(int& numRows, int& numColumns);
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void ComputeCellSize(TSize& size);
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DECLARE_CASTABLE;
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};
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#endif // OWL_TOOLBOX_H
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