- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
66 lines
2.0 KiB
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66 lines
2.0 KiB
Plaintext
/*------------------------------------------------------------------------*/
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/* */
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/* BSORTARY.CPP */
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/* */
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/* Copyright Borland International 1991, 1993 */
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/* All Rights Reserved */
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/* */
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/*------------------------------------------------------------------------*/
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#if !defined( TEMPLATES )
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#define TEMPLATES
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#endif
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#if 0
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#if !defined( __SORTABLE_H )
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#include "classlib\obsolete\sortable.h"
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#endif // __SORTABLE_H
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#if !defined( __ARRAYS_H )
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#include "classlib\arrays.h"
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#endif // __ARRAYS_H
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void BI_ISObjectVector::add( Object _FAR *o )
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{
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if( count_ >= lim )
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resize( count_+1 );
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unsigned loc = count_++;
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while( loc > 0 && *(Sortable _FAR *)o < *(Sortable _FAR *)(void _FAR *)(data[loc-1]) )
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{
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data[loc] = data[loc-1];
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loc--;
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}
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data[loc] = o;
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}
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unsigned BI_ISObjectVector::find( void _FAR * obj ) const
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{
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unsigned lower = 0;
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unsigned upper = count_-1;
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if( count_ != 0 )
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{
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while( lower < upper && upper != UINT_MAX )
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{
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unsigned middle = (lower+upper)/2;
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if( *(const Sortable _FAR *)(void _FAR *)(data[middle]) ==
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*(const Sortable _FAR *)obj
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)
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return middle;
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if( *(const Sortable _FAR *)(const void _FAR *)(data[middle]) <
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*(const Sortable _FAR *)obj
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)
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lower = middle+1;
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else
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upper = middle-1;
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}
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}
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if( lower == upper &&
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*(const Sortable _FAR *)(const void _FAR *)(data[lower]) == *(const Sortable _FAR *)obj
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)
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return lower;
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else
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return UINT_MAX;
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}
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#endif
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