Files
TeslaRel410/BORLAND/BC45/SOURCE/CLASSLIB/OBSOLETE/DBLLIST.CPO
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

184 lines
4.5 KiB
Plaintext

/*------------------------------------------------------------------------*/
/* */
/* DBLLIST.CPP */
/* */
/* Copyright Borland International 1991, 1993 */
/* All Rights Reserved */
/* */
/*------------------------------------------------------------------------*/
#if !defined( __IOSTREAM_H )
#include <iostream.h>
#endif // __IOSTREAM_H
#if !defined( __RESOURCE_H )
#include "classlib\resource.h"
#endif // __RESOURCE_H
#if !defined( __DBLLIST_H )
#include "classlib\obsolete\dbllist.h"
#endif // __DBLLIST_H
unsigned DoubleListBlockInitializer::count = 0;
MemBlocks _FAR *DoubleList::ListElement::mgr = 0;
void DoubleList::flush( DeleteType dt )
{
ListElement *current = head->next;
while( current != tail )
{
ListElement *temp = current;
current = current->next;
if( delObj(dt) )
delete temp->data;
delete temp;
}
head->next = tail;
tail->prev = head;
itemsInContainer = 0;
}
void DoubleList::addAtHead( Object& toAdd )
{
ListElement *newElement =
new ListElement( &toAdd, head, head->next );
CHECK( newElement != 0 );
head->next->prev = newElement;
head->next = newElement;
itemsInContainer++;
}
void DoubleList::addAtTail( Object& toAdd )
{
ListElement *newElement =
new ListElement( &toAdd, tail->prev, tail );
CHECK( newElement != 0 );
tail->prev->next = newElement;
tail->prev = newElement;
itemsInContainer++;
}
void DoubleList::detach( Object& toDetach, DeleteType dt )
{
detachFromHead( toDetach, dt );
}
void DoubleList::detachFromHead( Object& toDetach, DeleteType dt )
{
tail->data = &toDetach;
ListElement *current = head->next;
while( *(current->data) != toDetach )
current = current->next;
tail->data = 0;
if( current->data == 0 ) // not found
return;
current->next->prev = current->prev;
current->prev->next = current->next;
if( delObj(dt) )
delete current->data;
delete current;
itemsInContainer--;
}
void DoubleList::detachFromTail( Object& toDetach, DeleteType dt )
{
head->data = &toDetach;
ListElement *current = tail->prev;
while( *(current->data) != toDetach )
current = current->prev;
head->data = 0;
if( current->data == 0 ) // not found
return;
current->next->prev = current->prev;
current->prev->next = current->next;
if( delObj(dt) )
delete current->data;
delete current;
itemsInContainer--;
}
ContainerIterator& DoubleList::initIterator() const
{
return *( (ContainerIterator *)new DoubleListIterator( *this ) );
}
ContainerIterator& DoubleList::initReverseIterator() const
{
return *( (ContainerIterator *)new DoubleListIterator( *this, 0 ) );
}
DoubleListIterator::operator int()
{
return currentElement != currentElement->next &&
currentElement != currentElement->prev;
}
Object& DoubleListIterator::current()
{
return *(currentElement->data);
}
Object& DoubleListIterator::operator ++ ( int )
{
if( currentElement != currentElement->next )
{
currentElement = currentElement->next;
return *(currentElement->prev->data);
}
else
return NOOBJECT;
}
Object& DoubleListIterator::operator ++ ()
{
currentElement = currentElement->next;
if( currentElement != currentElement->next )
return *(currentElement->data);
else
return NOOBJECT;
}
void DoubleListIterator::restart()
{
currentElement = startingElement;
}
Object& DoubleListIterator::operator -- ( int )
{
if( currentElement != currentElement->prev )
{
currentElement = currentElement->prev;
return *(currentElement->next->data);
}
else
return NOOBJECT;
}
Object& DoubleListIterator::operator -- ()
{
currentElement = currentElement->prev;
if( currentElement != currentElement->prev )
return *(currentElement->data);
else
return NOOBJECT;
}
DoubleListIterator::~DoubleListIterator()
{
}