Files
TeslaRel410/BORLAND/BC45/SOURCE/CLASSLIB/OBSOLETE/HASHTBL.CPO
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

155 lines
4.3 KiB
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/*------------------------------------------------------------------------*/
/* */
/* HASHTBL.CPP */
/* */
/* Copyright Borland International 1991, 1993 */
/* All Rights Reserved */
/* */
/*------------------------------------------------------------------------*/
#if !defined( __IOSTREAM_H )
#include <iostream.h>
#endif // __IOSTREAM_H
#if !defined( __HASHTBL_H )
#include "classlib\obsolete\hashtbl.h"
#endif // __HASHTBL_H
HashTable::HashTable( sizeType aPrime ) :
size( aPrime ),
table( aPrime ),
itemsInContainer(0)
{
}
void HashTable::add( Object& objectToAdd )
{
hashValueType index = getHashValue( objectToAdd );
if( table[ index ] == 0 )
table[index] = new List;
((List *)table[ index ])->add( objectToAdd );
itemsInContainer++;
}
void HashTable::detach( Object& objectToDetach, DeleteType dt )
{
hashValueType index = getHashValue( objectToDetach );
if( table[ index ] != 0 )
{
unsigned listSize = ((List *)table[ index ])->getItemsInContainer();
((List *)table[ index ])->detach( objectToDetach, delItem(dt) );
if( ((List *)table[ index ])->getItemsInContainer() != listSize )
itemsInContainer--;
}
}
static void setOwner( Object& list, void *owns )
{
((List&)list).ownsElements( *(TShouldDelete::DeleteType *)owns );
}
void HashTable::flush( DeleteType dt )
{
int shouldDel = delObj( dt );
table.forEach( setOwner, &shouldDel );
table.flush( 1 );
itemsInContainer = 0;
}
Object& HashTable::findMember( Object& testObject ) const
{
hashValueType index = getHashValue( testObject );
if( index >= table.limit() || table[ index ] == 0 )
{
return NOOBJECT;
}
return ((List *)table[ index ])->findMember( testObject );
}
ContainerIterator& HashTable::initIterator() const
{
return *( (ContainerIterator *)new HashTableIterator( *this ) );
}
HashTableIterator::HashTableIterator( const HashTable& toIterate ) :
beingIterated( toIterate ),
listIterator(0)
{
arrayIterator = new BI_IVectorIteratorImp<Object>( toIterate.table );
restart();
}
HashTableIterator::~HashTableIterator()
{
delete arrayIterator;
delete listIterator;
}
Object& HashTableIterator::operator ++ ( int )
{
Object& res = (listIterator == 0) ? NOOBJECT : listIterator->current();
scan();
return res;
}
Object& HashTableIterator::operator ++ ()
{
scan();
return (listIterator == 0) ? NOOBJECT : listIterator->current();
}
HashTableIterator::operator int()
{
return int(*arrayIterator);
}
Object& HashTableIterator::current()
{
return (listIterator == 0) ? NOOBJECT : listIterator->current();
}
void HashTableIterator::restart()
{
delete listIterator;
arrayIterator->restart();
while( *arrayIterator != 0 && arrayIterator->current() == 0 )
(*arrayIterator)++;
if( *arrayIterator != 0 )
{
const Object *curList = arrayIterator->current();
listIterator = &(((List *)curList)->initIterator());
if( listIterator->current() == NOOBJECT )
scan();
}
else
listIterator = 0;
}
void HashTableIterator::scan()
{
if( listIterator == 0 )
return;
(*listIterator)++;
while( listIterator != 0 && listIterator->current() == NOOBJECT )
{
delete listIterator;
(*arrayIterator)++;
while( *arrayIterator != 0 && arrayIterator->current() == 0 )
(*arrayIterator)++;
if( *arrayIterator == 0 || arrayIterator->current() == 0 )
{
listIterator = 0;
}
else
{
const Object *cur = arrayIterator->current();
listIterator = &(((Container *)cur)->initIterator());
}
}
}