Files
TeslaRel410/BORLAND/BC45/SOURCE/OCF/BOCOLE/BHATCH.H
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

72 lines
1.9 KiB
C++

//
//**************************************************************************
//
// BHatch.cpp -- An implementation of the hatched border around inplace
// active windows.
//
// Copyright (c) 1993,94 by Borland International, Inc. All rights reserved
//
//**************************************************************************
#ifndef HATCH_H
#define HATCH_H
#include "BOleSite.h"
#define CLIPPED 0x0001
#define CLIPPED_LEFT 0x0002
#define CLIPPED_TOP 0x0004
#define CLIPPED_TOPLEFT CLIPPED_LEFT|CLIPPED_TOP
void SetRectExt (RECT FAR *,UINT,UINT,UINT);
class BOleHatchWindow {
public:
BOleHatchWindow (HWND,HINSTANCE,BOleSite*);
~BOleHatchWindow();
static Register (HINSTANCE hInst); // register window
static void InitWidth ();
// window messages related member functions
#ifdef ANSI
LRESULT wmCreate (LPCREATESTRUCTA);
#else
LRESULT wmCreate (LPCREATESTRUCT);
#endif
LRESULT wmPaint ();
UINT wmNCHitTest (LPPOINT);
LRESULT wmSetCursor (HWND, UINT, UINT);
UINT wmMouseActivate (HWND, UINT, UINT);
LRESULT wmNCLButtonDown (UINT, LPPOINT);
LRESULT wmGetMinMaxInfo (MINMAXINFO*);
LRESULT wmWindowPosChanging (LPWINDOWPOS);
void Show (BOOL, LPOLEINPLACESITE = NULL);
void SetSize (LPRECT,LPRECT,LPPOINT);
void NegotiateSize (WINDOWPOS*);
UINT GetWidth ();
operator HWND () {return hWndHatch;}
protected:
static UINT hatchWidth; // hatch border size
HWND hWndHatch; // hatch window handle
RECT hatchRect; // keep server window rectangle in client coordinates
int nClippedFlag; // clipped status flag
RECT MoveRect; // temp rect used only inside WM_WINDOWPOSCHANGING (orrible!)
BOOL fInMouseDown; // used to signal when mouse left button is kept down
LPOLEINPLACESITE pSite;
BOleSite * pBack;
};
#endif