Files
TeslaRel410/BORLAND/BC45/SOURCE/OCF/BOCOLE/HASHTBL.H
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

88 lines
2.0 KiB
C++

//
#ifndef _HASHTBL_H
#define _HASHTBL_H
#include <bole.h>
//------------------------------ IHashable -------------------------
// An ABC for objects which can be linked into a hash table
typedef unsigned int HashIndex;
template <class T> class _ICLASS IHashable : public IUnknown {
public:
virtual HashIndex Hash(HashIndex modulo) const = 0;
virtual BOOL operator==(const T *) const =0;
virtual BOOL operator!=(const T *) const =0;
virtual IHashable<T> *&Next() = 0;
};
template <class T, HashIndex SIZE> class _ICLASS HashTable {
protected:
IHashable<T> * aBuckets[SIZE];
IHashable<T> *& Insert(IHashable<T> *&rpFound, IHashable<T> *pKey);
IHashable<T> *& Delete(IHashable<T> *&rpFound);
IHashable<T> *& Find(IHashable<T> *hashKey);
public:
~HashTable();
// Add returns existing instance or adds
BOOL Add(IHashable<T> **pPat);
// Remove takes key out of HashTable
void Remove(IHashable<T> *pKey);
};
template <class T, HashIndex SIZE> IHashable<T> *& HashTable<T, SIZE>::
Insert(IHashable<T> *&rpFound, IHashable<T> *pKey)
{
pKey->Next()=rpFound,
pKey->AddRef(),
rpFound=pKey;
return rpFound;
}
template <class T, HashIndex SIZE> IHashable<T> *& HashTable<T, SIZE>::
Delete(IHashable<T> *&rpFound)
{
assert(rpFound != 0L);
IHashable<T> **ppFoundNext = &rpFound->Next();
IHashable<T> *pFoundNext = *ppFoundNext;
*ppFoundNext=0L;
rpFound->Release();
return rpFound = pFoundNext;
}
template <class T, HashIndex SIZE>
BOOL HashTable<T, SIZE>::Add(IHashable<T> **ppPat)
{
IHashable<T> *&pSrc = Find(*ppPat);
if (pSrc) {
(*ppPat)->Release();
*ppPat = pSrc;
}
else
Insert(pSrc, *ppPat) ;
(*ppPat) ->AddRef();
return TRUE;
}
// (pSrc) ?
// pPat->Release(),
// pPat = pSrc :
// Insert(pSrc, pPat) ;
template <class T, HashIndex SIZE>
void HashTable<T, SIZE>::Remove(IHashable<T> *pKey)
{
IHashable<T> *&pFound =Find(pKey);
pFound ? Delete(pFound) : 0L;
}
#endif