Files
TeslaRel410/BORLAND/BC45/SOURCE/OCF/BOCOLE/OLEDLL.CPP
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

66 lines
1.3 KiB
C++

//
//**************************************************************************
//
// OleDLL.cpp -- DLL entry/exit points for BOLE.DLL
//
// Copyright (c) 1993,94 by Borland International, Inc. All rights reserved
//
//**************************************************************************
#include <BOle32.h>
#include <Windows.h>
#include "OLE2UI.h"
HINSTANCE boleInst;
// This works around an RTL bug which leaves Win87EM.DLL locked
//
#if defined(__BORLANDC__) && !defined(WIN32)
extern unsigned _LockWIN87EM;
void WhackRTL () { _LockWIN87EM = FALSE; }
#pragma startup WhackRTL 0
#endif
extern "C" {
#include "ole2ui.h"
}
OLEDBGDATA_MAIN ("BOLE")
extern "C" int FAR PASCAL LibMain( HINSTANCE hInst, WORD, WORD, LPSTR )
{
boleInst = hInst;
OleUIInitialize (boleInst, NULL);
return 1;
}
extern "C" int FAR PASCAL WEP(int /*systemExit*/)
{
OleUIUninitialize ();
return 1;
}
#ifdef WIN32
extern "C" BOOL WINAPI DllEntryPoint( HINSTANCE hInst, DWORD dwReason, LPVOID )
{
switch (dwReason) {
case DLL_PROCESS_ATTACH:
LibMain(hInst, NULL, NULL, NULL);
break;
case DLL_PROCESS_DETACH:
WEP(NULL);
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
break;
}
return 1;
}
#endif