Files
TeslaRel410/BORLAND/BC45/SOURCE/OWL/BUTTON.CPP
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

148 lines
3.7 KiB
C++

//----------------------------------------------------------------------------
// ObjectWindows
// (C) Copyright 1991, 1994 by Borland International, All Rights Reserved
//
// Implementation of class TButton. This defines the basic behavior
// of all buttons.
//----------------------------------------------------------------------------
#pragma hdrignore SECTION
#include <owl/owlpch.h>
#include <owl/button.h>
#include <owl/applicat.h>
#include <bwcc.h>
#if !defined(SECTION) || SECTION == 1
DEFINE_RESPONSE_TABLE1(TButton, TControl)
EV_WM_GETDLGCODE,
EV_MESSAGE(BM_SETSTYLE, BMSetStyle),
END_RESPONSE_TABLE;
//
// constructor for a TButton object
//
TButton::TButton(TWindow* parent,
int id,
const char far* text,
int x, int y, int w, int h,
bool isDefault,
TModule* module)
:
TControl(parent, id, text, x, y, w, h, module)
{
IsCurrentDefPB = false; // not used for buttons in windows
IsDefPB = false; // not used for buttons in windows
if (isDefault)
Attr.Style |= BS_DEFPUSHBUTTON;
else
Attr.Style |= BS_PUSHBUTTON;
}
//
// constructor for a TButton to be associated with a MS-Windows
// interface element created by MS-Windows from a resource definition
//
// disables transfer of state data for the TButton
//
TButton::TButton(TWindow* parent,
int resourceId,
TModule* module)
:
TControl(parent, resourceId, module)
{
DisableTransfer();
IsDefPB = false; // needed for drawable buttons
IsCurrentDefPB = false; // needed for drawable buttons
}
//
// Return name of predefined Windows button class
//
char far*
TButton::GetClassName()
{
if (GetApplication()->BWCCEnabled())
return BUTTON_CLASS;
else
return "BUTTON";
}
//
// if this is a drawable button which is supposed to act like a DefPushButton,
// send DM_SETDEFID to Parent to make this into Parent's default pushbutton
//
// this only works (and IsDefPB should only be true) if Parent is a dialog
//
void
TButton::SetupWindow()
{
if (IsDefPB && ((Attr.Style & BS_OWNERDRAW) == BS_OWNERDRAW))
Parent->HandleMessage(DM_SETDEFID, Attr.Id);
}
//
// if this is a drawable button we tell Windows whether we want to
// be treated as the current default push button or not
//
uint
TButton::EvGetDlgCode(MSG far* msg)
{
if ((Attr.Style & BS_OWNERDRAW) != BS_OWNERDRAW)
return TControl::EvGetDlgCode(msg);
else if (IsCurrentDefPB)
return DLGC_BUTTON | DLGC_DEFPUSHBUTTON;
else
return DLGC_BUTTON | DLGC_UNDEFPUSHBUTTON;
}
//
// a Button can't have both BS_OWNERDRAW and BS_(DEF)PUSHBUTTON styles so
// when Windows tries to make us a DEF- or non-DEFPUSHBUTTON we keep track
// of the desired style in IsCurrentDefPB
//
LRESULT
TButton::BMSetStyle(WPARAM wParam, LPARAM)
{
if ((Attr.Style & BS_OWNERDRAW) != BS_OWNERDRAW)
DefaultProcessing();
else if (wParam == BS_DEFPUSHBUTTON) {
IsCurrentDefPB = true;
Invalidate();
}
else if (wParam == BS_PUSHBUTTON) {
IsCurrentDefPB = false;
Invalidate();
}
else {
DefaultProcessing();
}
return 0;
}
#endif
#if !defined(SECTION) || SECTION == 2
IMPLEMENT_STREAMABLE1(TButton, TControl);
void*
TButton::Streamer::Read(ipstream& is, uint32 /*version*/) const
{
ReadBaseObject((TControl*)GetObject(), is);
is >> GetObject()->IsDefPB;
return GetObject();
}
void
TButton::Streamer::Write(opstream& os) const
{
WriteBaseObject((TControl*)GetObject(), os);
os << GetObject()->IsDefPB;
}
#endif