- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
90 lines
2.3 KiB
C++
90 lines
2.3 KiB
C++
//----------------------------------------------------------------------------
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// ObjectWindows
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// (C) Copyright 1993, 1994 by Borland International, All Rights Reserved
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//
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// Implementation of a bitmap Cel array class.
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//----------------------------------------------------------------------------
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#include <owl/owlpch.h>
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#include <owl/celarray.h>
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//
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// Construct a TCelArray from a bitmap, slicing a portion of the bitmap up
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// into a horizontal array of specified sized cels.
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// The CelArray can own (& delete) the bitmap or not, determined by autoDelete
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//
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TCelArray::TCelArray(TBitmap* bmp, int numCels, TSize celSize,
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TPoint offset, TAutoDelete autoDelete)
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{
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PRECONDITION(bmp);
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Bitmap = bmp;
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ShouldDelete = ToBool(autoDelete == AutoDelete);
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NCels = numCels < 1 ? 1 : numCels;
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CSize = celSize.cx && celSize.cy ?
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celSize :
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TSize(bmp->Width() / NCels, bmp->Height());
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Offs = offset;
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}
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//
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// Construct a TCelArray from a dib, slicing the dib up into a horizontal
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// array of even sized cels
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//
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TCelArray::TCelArray(TDib& dib, int numCels)
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{
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Bitmap = new TBitmap(dib, &TPalette((HPALETTE)::GetStockObject(DEFAULT_PALETTE)));
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ShouldDelete = true;
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NCels = numCels < 1 ? 1 : numCels;
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CSize = TSize(dib.Width() / NCels, dib.Height());
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Offs = 0;
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}
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//
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// Construct a TCelArray as a copy of an existing one. Copy Bitmap iff
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// original owned its Bitmap, else just keep a ref to it also.
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//
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TCelArray::TCelArray(const TCelArray& src)
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{
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ShouldDelete = src.ShouldDelete;
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Bitmap = ShouldDelete ? new TBitmap(*src.Bitmap) : src.Bitmap;
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NCels = src.NCels;
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CSize = src.CSize;
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Offs = src.Offs;
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}
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TCelArray::~TCelArray()
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{
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if (ShouldDelete)
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delete Bitmap;
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}
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TCelArray&
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TCelArray::operator =(const TCelArray& src)
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{
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if (ShouldDelete)
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delete Bitmap;
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ShouldDelete = src.ShouldDelete;
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Bitmap = ShouldDelete ? new TBitmap(*src.Bitmap) : src.Bitmap;
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NCels = src.NCels;
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CSize = src.CSize;
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Offs = src.Offs;
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return *this;
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}
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TPoint
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TCelArray::CelOffset(int cel) const
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{
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return TPoint(Offs.x+cel*CSize.cx, Offs.y);
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}
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TRect
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TCelArray::CelRect(int cel) const
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{
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return TRect(TPoint(Offs.x+cel*CSize.cx, Offs.y), CSize);
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}
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