Files
TeslaRel410/BORLAND/BC45/SOURCE/OWL/CLIPBOAR.CPP
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

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1023 B
C++

//----------------------------------------------------------------------------
// ObjectWindows
// (C) Copyright 1992, 1994 by Borland International, All Rights Reserved
//
// Clipboard encapsulation
//----------------------------------------------------------------------------
#include <owl/owlpch.h>
#include <owl/clipboar.h>
//
// Global clipboard object obtained using GetClipboard(). This technique
// is obsolete.
// The recomended way is to construct a TClipboard object using the
// TClipboard(HWND) ctor
//
TClipboard TClipboard::TheClipboard;
const char* TClipboard::DefaultProtocol = "StdFileEditing";
//
// Construct a clipboard object to grab the clipboard given a window handle.
// This is the preferred method of getting the clipboard; the implementation
// is currently inline.
// Will eventually throw an exception on open failure.
//
//TClipboard::TClipboard(HWND hWnd)
//{
// OpenClipboard(hWnd);
// if (!IsOpen)
// throw TXClipboard(IDS_CLIPBOARDBUSY);
//}