- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
217 lines
6.0 KiB
C++
217 lines
6.0 KiB
C++
//----------------------------------------------------------------------------
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// ObjectWindows
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// (C) Copyright 1993, 1994 by Borland International, All Rights Reserved
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//
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// Implementation of TGauge, gauge user interface widget
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//----------------------------------------------------------------------------
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#include <owl/owlpch.h>
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#include <owl/gauge.h>
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#include <owl/dc.h>
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DEFINE_RESPONSE_TABLE1(TGauge, TControl)
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EV_WM_ERASEBKGND,
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END_RESPONSE_TABLE;
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//
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// Constructor for a TGauge object
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//
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TGauge::TGauge(TWindow* parent,
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const char far* title,
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int id,
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int x, int y, int w, int h,
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bool isHorizontal,
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int margin,
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TModule* module)
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:
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TControl(parent, id, title, x, y, w, h, module)
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{
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SetRange(0, 100);
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Value = 0;
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Margin = margin * GetSystemMetrics(SM_CXBORDER);
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IsHorizontal = isHorizontal;
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LedSpacing = 0;
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LedThick = 0;
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BarColor = TColor(0, 0, 255); // default to solid blue
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Attr.Style &= ~WS_TABSTOP; // no input for us
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}
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//
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// Check & set the gauge range
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//
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void
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TGauge::SetRange(int min, int max)
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{
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Min = min;
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Max = max;
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if (Max <= Min)
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Max = Min+1;
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}
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//
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// Set the value of the gauge
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//
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void
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TGauge::SetValue(int value)
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{
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//
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// constrain value to be in the range "Min .. Max"
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//
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if (value > Max)
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value = Max;
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else if (value < Min)
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value = Min;
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//
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// Paint to new position, converting value to pixels
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//
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if (value != Value) {
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if (HWindow) {
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Invalidate(false);
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}
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Value = value;
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}
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}
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//
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// Set led parameters
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//
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void
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TGauge::SetLed(int spacing, int thickPercent)
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{
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LedSpacing = spacing;
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LedThick = thickPercent;
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}
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//
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// Paint the border-- bevel & margin
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//
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void
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TGauge::PaintBorder(TDC& dc)
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{
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int xBorder = ::GetSystemMetrics(SM_CXBORDER);
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int yBorder = ::GetSystemMetrics(SM_CYBORDER);
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TBrush shadowBrush(::GetSysColor(COLOR_BTNSHADOW));
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dc.SelectObject(shadowBrush);
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dc.PatBlt(0, 0, Attr.W, yBorder);
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dc.PatBlt(0, yBorder, xBorder, Attr.H-yBorder);
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TBrush hiliteBrush(::GetSysColor(COLOR_BTNHIGHLIGHT));
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dc.SelectObject(hiliteBrush);
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dc.PatBlt(xBorder, Attr.H-yBorder, Attr.W-xBorder, Attr.H-yBorder);
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dc.PatBlt(Attr.W-xBorder, yBorder, xBorder, Attr.H-yBorder-yBorder);
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TBrush faceBrush(::GetSysColor(COLOR_BTNFACE));
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TRect innerRect(xBorder, yBorder, Attr.W-xBorder, Attr.H-yBorder);
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//
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// Walk in from the bevel painting frames as we go
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//
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for (int i = 0; i < Margin; i++) {
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dc.FrameRect(innerRect, faceBrush);
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innerRect.Inflate(-1, -1);
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}
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}
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//
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// Paint the whole gauge: border & graphic
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//
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void
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TGauge::Paint(TDC& dc, bool /*erase*/, TRect&)
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{
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PaintBorder(dc);
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//
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// Prepare to paint the bar or LED sequence in the well
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//
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int xBorder = ::GetSystemMetrics(SM_CXBORDER);
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int yBorder = ::GetSystemMetrics(SM_CYBORDER);
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TBrush barBrush(BarColor);
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TBrush faceBrush(::GetSysColor(COLOR_BTNFACE));
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TRect innerRect(xBorder+Margin, yBorder+Margin,
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Attr.W-xBorder-Margin, Attr.H-yBorder-Margin);
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//
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// Draw either LEDs or a solid bar as indicated by LedSpacing
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//
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if (LedSpacing) {
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if (IsHorizontal) {
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int ledStep = (innerRect.Width()*LedSpacing)/(Max-Min);
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int ledWidth = (ledStep*LedThick)/100;
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int gapWidth = ledStep - ledWidth;
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int x = innerRect.left;
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int right = innerRect.left +
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int((long(Value-Min)*innerRect.Width())/(Max-Min));
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for (; x < right; x += ledStep) {
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dc.FillRect(x, innerRect.top, x+ledWidth, innerRect.bottom, barBrush);
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dc.FillRect(x+ledWidth, innerRect.top, x+ledWidth+gapWidth, innerRect.bottom, faceBrush);
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}
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dc.FillRect(x, innerRect.top, innerRect.right, innerRect.bottom, faceBrush);
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}
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else {
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int ledStep = int((long(innerRect.Height())*LedSpacing)/(Max-Min));
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int ledHeight = int((long(ledStep)*LedThick)/100);
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int gapHeight = ledStep - ledHeight;
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int y = innerRect.bottom;
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int top = innerRect.top + innerRect.Height() -
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int((long(Value-Min)*innerRect.Height())/(Max-Min));
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for (; y > top; y -= ledStep) {
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dc.FillRect(innerRect.left, y-ledHeight, innerRect.right, y, barBrush);
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dc.FillRect(innerRect.left, y-ledHeight-gapHeight, innerRect.right, y-ledHeight, faceBrush);
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}
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dc.FillRect(innerRect.left, innerRect.top, innerRect.right, y, faceBrush);
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}
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}
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else {
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TRect barRect(innerRect);
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TRect emptyRect(innerRect);
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if (IsHorizontal) {
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int w = int((long(Value-Min)*innerRect.Width())/(Max-Min));
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barRect.right = emptyRect.left = innerRect.left+w;
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}
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else {
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int h = innerRect.Height() -
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int((long(Value-Min)*innerRect.Height())/(Max-Min));
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barRect.top = emptyRect.bottom = innerRect.top+h;
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}
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dc.FillRect(emptyRect, faceBrush);
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dc.FillRect(barRect, barBrush);
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if (Title && *Title) {
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char buff[32];
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wsprintf(buff, Title, Value);
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int len = strlen(buff);
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TSize extent = dc.GetTextExtent(buff, len);
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int x = innerRect.left;
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int y = innerRect.top;
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if (extent.cx < innerRect.Width())
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x += (innerRect.Width() - extent.cx) / 2; // center text horizontally
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if (extent.cy < innerRect.Height())
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y += (innerRect.Height() - extent.cy) / 2; // center text vertically
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//
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// use ExtTextOut() to paint the text in contrasting colors to the bar
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// and background
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//
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dc.SetBkMode(TRANSPARENT);
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dc.SetTextColor(GetSysColor(COLOR_BTNFACE));
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dc.ExtTextOut(x, y, ETO_CLIPPED, &barRect, buff, strlen(buff));
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dc.SetTextColor(BarColor);
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dc.ExtTextOut(x, y, ETO_CLIPPED, &emptyRect, buff, strlen(buff));
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}
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}
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}
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//
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// We'll always erase as we paint to avoid flicker
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//
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bool
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TGauge::EvEraseBkgnd(HDC)
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{
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return true;
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}
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