- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
/*------------------------------------------------------------------------
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* filename - rules.h
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*
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* Standard rules for C
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*-----------------------------------------------------------------------*/
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/*
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* C/C++ Run Time Library - Version 6.5
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*
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* Copyright (c) 1987, 1994 by Borland International
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* All Rights Reserved.
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*
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*/
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#ifdef __STDC__
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#define _Cdecl
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#else
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#define _Cdecl cdecl
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#endif
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#ifndef __PAS__
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#define _CType _Cdecl
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#else
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#define _CType pascal
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#endif
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/* Precise types for portability and clarity of intent.
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- chars are for strings or text (16 bits for Oriental or video buffers)
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- ordinals are for indexes and offsets
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- cardinals count how many of something
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- integers can be negative
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- bitsets are for bits, unknown patterns, and binary trickery
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*/
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typedef enum { false, true } booleanT;
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typedef unsigned char boolean;
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typedef signed char int8;
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typedef char char8;
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typedef unsigned char card8;
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typedef unsigned char ord8;
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typedef unsigned char bits8;
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typedef short int16;
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typedef unsigned short char16;
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typedef unsigned short card16;
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typedef unsigned short ord16;
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typedef unsigned short bits16;
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typedef long int32;
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typedef unsigned long card32;
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typedef unsigned long ord32;
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typedef unsigned long bits32;
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typedef short status; /* >0 = OK, minus is error/failure */
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typedef short handle; /* 0..19 are files, -1 = failure */
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typedef unsigned short keyval; /* key code, including special keys */
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#ifndef MIN
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# define MIN(a,b) ((a) < (b) ? (a) : (b))
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#endif
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#ifndef MAX
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# define MAX(a,b) ((a) > (b) ? (a) : (b))
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#endif
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#ifndef NULL
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# define NULL ((void *)0)
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#endif
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#define O_WP "w+"
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#define O_WPB "w+b"
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#define O_RPB "r+b"
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