Files
TeslaRel410/CODE/BT/MUNGA/MEMBLOCK.TCP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

44 lines
1.8 KiB
Plaintext

//===========================================================================//
// File: memblock.tst //
// Project: MUNGA Brick: Memory Manager //
// Contents: Test functions for memoryblock classes //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 10/23/94 JMA Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1994, Virtual World Entertainment, Inc. All Rights reserved //
// PROPRIETARY AND CONFIDENTIAL //
//===========================================================================//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MemoryBlock ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
//#############################################################################
//#############################################################################
//
Logical
MemoryBlock::TestClass()
{
DEBUG_STREAM << "Starting MemoryBlock test...\n";
Tell(" MemoryBlock::TestClass() is stubbed out!\n");
return False;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MemoryStack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
//###########################################################################
//###########################################################################
//
Logical
MemoryStack::TestClass()
{
DEBUG_STREAM << "Starting MemoryStack test...\n";
Tell(" MemoryStack::TestClass() is stubbed out!\n");
return False;
}