Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
171 lines
4.0 KiB
Plaintext
171 lines
4.0 KiB
Plaintext
//===========================================================================//
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// File: angle.tst //
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// Project: MUNGA Brick: Math Library //
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// Contents: Tests for angle classes //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 11/19/94 JMA Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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//
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//#############################################################################
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//#############################################################################
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//
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Logical
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Radian::TestClass()
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{
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cout << "Starting Radian Test...\n";
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const Radian a(1.25f);
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Radian
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b,c;
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Test(a);
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c = 0.0f;
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Test(!c);
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Test(Normalize(3.1f) == 3.1f);
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Test(Normalize(-3.1f) == -3.1f);
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Scalar f = Normalize(PI+PI_OVER_2);
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Test(Close_Enough(f,PI_OVER_2 - PI));
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f = Normalize(-PI-PI_OVER_2);
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Test(Close_Enough(f,PI - PI_OVER_2));
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c = a;
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Test(c == a);
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Test(c.angle == a);
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Test(c == a.angle);
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b.Negate(c);
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Test(b == -c.angle);
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#if 0
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b = -c;
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d.Add(b,c);
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Test(d == b.angle + c.angle);
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Test(a+b == a.angle + b.angle);
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Test(a+c == a.angle + c.angle);
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Test(a+1.25f == a.angle+1.25f);
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Test(1.25f+c == 1.25f+c.angle);
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c = 1.5f;
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d.Subtract(c,a);
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Test(d == c.angle - a.angle);
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Test(c-a == c.angle - a.angle);
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Test(c-1.25f == c.angle - 1.25f);
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Test(1.5f-a == 1.5f - a.angle);
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Test(c-b == c.angle - b.angle);
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c = 2.5f;
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d.Multiply(a,c);
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Test(d == a.angle * c.angle);
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Test(a*c == a.angle * c.angle);
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Test(1.25f*c == 1.25f * c.angle);
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Test(a*2.5f == a.angle * 2.5f);
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Test(a*b == a.angle * b.angle);
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c = 2.0f;
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d.Divide(a,c);
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Test(d == a.angle / c.angle);
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Test(a/c == a.angle / c.angle);
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Test(1.25f/c == 1.25f / c.angle);
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Test(a/2.0f == a.angle / 2.0f);
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Test(a/b == a.angle / b.angle);
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b = a;
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b += c;
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b.Normalize();
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Test(b == 3.25f - TWO_PI);
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b += 2.0f;
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b.Normalize();
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Test(b == 5.25f - TWO_PI);
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b -= c;
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b.Normalize();
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Test(b == 3.25f - TWO_PI);
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b -= 2.0f;
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b.Normalize();
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Test(b == 1.25f);
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b *= c;
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b.Normalize();
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Test(b == 1.25f*2.0f);
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b *= 2.0f;
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b.Normalize();
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Test(b == 1.25f*2.0f*2.0f - TWO_PI);
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b = a*c;
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b.Normalize();
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Test(b == 1.25f*2.0f);
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b /= 2.0f;
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b.Normalize();
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Test(b == 1.25f);
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b = -3.0f*PI_OVER_4;
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c = 3.0f*PI_OVER_4;
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Test(Lerp(b,c,0.25f) < b);
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Test(Normalize(Lerp(b,c,0.75f)) > c);
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#endif
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return True;
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}
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//
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//#############################################################################
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//#############################################################################
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//
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Logical
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Degree::TestClass()
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{
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cout << "Starting Degree test...\n";
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const Degree a(DEG_PER_RAD);
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Degree
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b,c;
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Radian
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r(1.0f),s;
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s = a;
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Test(r == s);
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b = r;
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s = b;
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Test(r == s);
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c = DEG_PER_RAD;
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s = c;
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Test(r == s);
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b = c;
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s = b;
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Test(r == s);
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return True;
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}
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//
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//#############################################################################
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//#############################################################################
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//
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Logical
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SinCosPair::TestClass()
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{
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cout << "Starting SinCos test...\n";
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Radian
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s,r(PI_OVER_2);
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SinCosPair a;
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a = r;
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Test(Close_Enough(a.sine,1.0f));
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Test(Small_Enough(a.cosine));
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s = a;
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Test(s == r);
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return True;
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}
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