Files
TeslaRel410/CODE/RP/MUNGA/APPMGR.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

34 lines
508 B
C++

#if !defined(APPMGR_HPP)
# define APPMGR_HPP
# if !defined(APP_HPP)
# include <app.hpp>
# endif
class ApplicationManager:
public Node
{
public:
ApplicationManager(Scalar frame_rate);
~ApplicationManager();
void
StartApplication(Application *new_app);
void
RunMissions();
Scalar
GetFrameRate()
{Check(this); return frameRate;}
protected:
Scalar
frameDuration,
frameRate;
SChainOf<Application*>
runningApplications;
};
#endif